Japanese, Simplified Chinese and Russian at Launch
Steam post imageGood news: at launch, Sketchy Fables will also be playable in Japanese, Simplified Chinese, and Russian. This brings the total number of supported languages at launch to 10.
Full notes
Full Sketchy Fables update
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What changed
0 fixes0 additions4 changes0 removals
UI and audio
changedSteam post imageGood news: at launch, Sketchy Fables will also be playable in Japanese, Simplified Chinese, and Russian. This brings the total number of supported languages at launch to 10.
changedAs a solo developer, I would also like to share a few words about these translations. I wrote the entire game myself, starting from my native languages, Dutch and Frisian. I worked from the Dutch text for the translations and used AI to make most of the localization possible. I am aware that the quality may vary from one language to another.
changedBecause of limited time and budget, I had to make a choice as a solo developer: either localize the game, or not localize it at all. In the end, I believe it is better to make Sketchy Fables available in as many languages as possible than to offer no translations at all. In that way, I hope to make the game more accessible to a wider audience.
changedSketchy Fables is also a highly visual game, and I hope that much of its atmosphere, sense of wonder, and feeling of connection will still come across even without full understanding of the language.
Sketchy Fables changes
changedSteam post imageGood news: at launch, Sketchy Fables will also be playable in Japanese, Simplified Chinese, and Russian. This brings the total number of supported languages at launch to 10.
changedAs a solo developer, I would also like to share a few words about these translations. I wrote the entire game myself, starting from my native languages, Dutch and Frisian. I worked from the Dutch text for the translations and used AI to make most of the localization possible. I am aware that the quality may vary from one language to another.
changedBecause of limited time and budget, I had to make a choice as a solo developer: either localize the game, or not localize it at all. In the end, I believe it is better to make Sketchy Fables available in as many languages as possible than to offer no translations at all. In that way, I hope to make the game more accessible to a wider audience.
changedSketchy Fables is also a highly visual game, and I hope that much of its atmosphere, sense of wonder, and feeling of connection will still come across even without full understanding of the language.
Steam post imageGood news: at launch, Sketchy Fables will also be playable in Japanese, Simplified Chinese, and Russian. This brings the total number of supported languages at launch to 10.
As a solo developer, I would also like to share a few words about these translations. I wrote the entire game myself, starting from my native languages, Dutch and Frisian. I worked from the Dutch text for the translations and used AI to make most of the localization possible. I am aware that the quality may vary from one language to another.
Because of limited time and budget, I had to make a choice as a solo developer: either localize the game, or not localize it at all. In the end, I believe it is better to make Sketchy Fables available in as many languages as possible than to offer no translations at all. In that way, I hope to make the game more accessible to a wider audience.
Sketchy Fables is also a highly visual game, and I hope that much of its atmosphere, sense of wonder, and feeling of connection will still come across even without full understanding of the language.