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- Sketchbots
Update notes for August 8th
Just to announce we released a quick fix regarding minor audio issues and a few missing achievements. Please keep us up to date if you run into any problems while playing.
Announcement1 changeUI/audio - Sketchbots
A new Sketchbots update is now live!
As of today, the new Sketchbots Early Access update is live, featuring a number of minor fixes. Also, when playing against the computer AI in the duel mode, you can select the AI difficulty, which currently supports a f…
Event1 change - Sketchbots
New game mode added to the duel
During the past few weeks we've been hard at work at expanding the duel mode. Now there are more options to customize your game, as well as a whole new game mode. Previously you could only play in a last-man-standing ty…
Announcement2 changesGameplayMaps - Sketchbots
A new enemy made its way to Sketchbots!
Introducing the Chaser! If he sees your bot, he won't stop until it's destroyed. Will you be able to deceive and avoid him? You'll have 9 new levels to test your wits against him. Or create your own in the level editor.…
Announcement2 changesGameplayUI/audio - Sketchbots
More Duel improvements are now live!
As of today, you can play against an AI opponent in the duel game mode and your robot brains are saved when you select a rematch, preventing the need for reloading them manually. Aside from that, a number of minor quali…
Announcement - Sketchbots
New biweekly patch is out
After releasing the "Duel" game mode a few weeks back, we dedicated the past two weeks to tweaking the mode to make it more enjoyable. You'll find the map generator working a bit better, with less chance of running into…
Announcement1 changeFixMaps - Sketchbots
New game mode live!
After quite a bit of work, we're proud to announce that the "Duel" game mode finally made its way to the public build of Sketchbots! Challenge your friends to see who programmed the better bot in 1v1, 2v2 or 4 player fr…
Announcement2 changesFixMaps - Sketchbots
Achievements have made their way to Sketchbots!
As part of our last biweekly patch, we finally made the step to include achievements in Sketchbots! For starters, there are 9 of them, some connected to particular level types, a few connected to the level editor and a…
Announcement - Sketchbots
Fifth biweekly patch
To celebrate two months since our Early Access launch, we decided to release a new set of levels. 9 of them to be exact, with a few easier ones and a few really challenging levels. And we put in a bit of effort to give…
Announcement4 changesGameplay - Sketchbots
Fourth biweekly patch
After a massive update two weeks back, we decided to focus more on polishing out the features currently in the game during this update period. You'll notice a whole array of new sounds, both from the UI and the playing…
Announcement4 changesUI/audioGameplay - Sketchbots
Third biweekly patch
While our first two patches mostly featured UX improvements and overall polish, we figured it was time to release a new set of levels. With that in mind, we created a whole new level type in which your goal is to toggle…
Announcement3 changesGameplayUI/audio - Sketchbots
Second biweekly patch
After almost a month of listening to all your feedback, we're proud to announce that the Sketchbots UI has undergone a massive rework. Instead of having to pan between the level and the robot graph, now you can see the…
Announcement2 changesUI/audio - Sketchbots
First biweekly patch
We're happy to announce the first of our biweekly patches has gone live! While the game is in Early Access, we plan on posting regular updates, some may include new levels, some minor gameplay tweaks or features. Since…
Announcement5 changesFixUI/audio

