Full notes
Full Skellboy Refractured update
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Repeated intro
Hello Skeleton Crew!
What changed
- Server
- Gameplay
- Balance
- UI and audio
- Fixes
Wish you a great weekend! Our weekly patch this time is about balancing and more bug fixing! We did some changes to the Torture Chamber (Mostly Refractured Mode) and the riddle with the ghosts in the sewers.
Our Issue tracker is public and can be found over at https://trello.com/b/yTckRnZ3/skellboy-issue-tracker. If you catch another bug not yet on our list we would be grateful to hear from you either on the Forum or our discord server.
Balancing/changes
Torture Chamber: Slowed down some of the rotating spike towers in Refractured Mode
- Torture ChamberRemoved some Medusas
Shockwave Damage (Gargoyles, Dark Skippy, Dark Torso, etc.) is now considered as damage coming from below, so the Ghost slippers will prevent damage from it
Ghosts in the Sewers riddle will not react to the second player anymore so the gameplay is not affected by it.
Balanced the Ghost riddle in the Sewers: Ghosts now move faster, have sounds, and are only catchable by the Bottle Head when truly cornered, to make the gameplay more reasonable for players
All magic staffs now do **one Base Damage** (Root and Sugar staffs did 0 before)
Statue boss will not remove torso and feet with his stomp attack anymore, but will cut off Skippy's head with the horizontal chop
Decisions can only be accepted by the confirmation key and not with any input keys
Added
Added special savestate border when in Refractured Mode
Rotating spike towers now have another layer on top of them to communicate better that jumping above them is not advised
Added clarification to the bat torso effect (Gaining health by dealing damage to enemies). Spanish translation will follow in a later patch!
Newly unlocked achievements are highlighted with a special icon in the Achievement menu
More feedback on hitting the Statue boss (sound effects, flashing and screen shake)
More sound effects for the Mini Boss Lock cutscene in Refractured Mode
Fixes
Defeated enemy remains that were on fire prior to their death will not burn forever anymore
Lances from enemy skeletons now properly despawn when they die
Fixed missing hand visuals for the batlord Torso
Fixed missing hand visuals for the Biker Torso
Made collisions of separation walls higher (Random Dungeon) so enemies will not land on them anymore
Using the trident on enemies could potentially kill their behaviour, making it unable to kill them. This could potentially make rooms in the Submarine Dungeon unbeatable and has thus been fixed
The blocky shockwave from the Dark Skippy torso now also works on enemy skeletons in Refractured Mode
Fixed Emerald UI in Random Dungeon displaying on top of menu elements in the pause menu
Fixed some visual errors in the Swamp area in Refractured Mode
Fixed shortcut door in Refractured Mode Torture Chamber not opening
Removed particle effect when returning to the Ballroom (after Dark Skippy 2 bossfight).
Fixed more collision errors
Fixed some wrongly displayed texts from Trevora in her club form
Error sound effect is now played when weapon switching is not allowed in equip menu
After dying, Skippy will now restart with the last weapon used
Source
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