Full notes
Full Skeleton Boomerang update
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What changed
- Gameplay
- Balance
- Store
This is intended to be the final major patch, which includes a lot of bug fixes and a bit of new content (including a few secrets and easter eggs...)
Lava spout in Bone Zone no longer deals damage. - Fixed bug that could cause Skullflaps to take on their vampire appearance in the main game. - Changed positions of red glowing lights in hard mode bone zone so they match normal mode.
The following changes apply to the Vampire Hunter Mode DLC
Fixed a bug where mojo bag became a random blessing after buying one from a previous act or from the hub. - Mojo bag is no longer treated like a blessing, allowing the player to obtain the "Count No Blessings" achievement while buying them. - Mystery blessing takes the place of the mysterious key after it has been purchased and costs 600 shards. - Skullflaps should now always spawn during Timevile fight. - Frank shouldn't get stuck in walls anymore. - Chain disappears when the player dies. - Restarting Tony pack quest doesn't remove charisma now. - Gems from obelisks won't spawn in the ceiling now. - Ghost and Blade techniques have smaller cooldowns. - Technique selection is no longer broken in a weird way. - Added bone apples that heal 1hp. It drops from mini bosses, randomly throughout acts and can be bought at Hector's for 1 blood gem. - Fixed a floating judge in super trial rooms and added a shooting sound. - Super trial doors now show up regardless of blood pressure (and beating the game at least once) - shows a message whether the player misses a key or blood pressure. - Skeleton hunter no longer turns into regular Hunter for some sprites (entering doors, going down slides) - Fixed a few weird looking tile issues around slopes. - Fixed arrows sometimes facing inside the block in the wrong direction. - Fixed being able to leave the final part of the tutorial to the left after taking the Stakerang. - Fixed being able to jump down through crushers, usually resulting in an instant death. - Fixed Combo Power overriding Shard Power. - Prevented Werewolf from teleporting outside the boss arena. - Enemies that get stuck in gears will try warping downwards if they're closer to the bottom. - Arrows will not shoot anymore if there's any blocks between Hunter and the arrow. - Added new sound to the room transition with bats. It's also used between acts now. - Skipping dialogue is now twice as fast. - Improved a few visuals in the hub and tutorial. - Added 40+ new rooms to stage generation. - Adjusted a few existing rooms. - Added a new loading screen when Hunter is equipped with a certain boomerang. - Keeper will now sometimes admire one of the characters in the hub if unlocked. - The forementioned character has gotten more talkative... - ... and added a couple more stuff too.
Source
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