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Steam News6 June 20215y ago

June 6th Patch Notes

Fixed bug where Grim Rob's intro in Hard Mode is unskippable These updates apply to the Vampire Hunter Mode DLC: The run complete screen now has additional info, including Blood Pressure, shards taken from Keeper at the

Full notes

Full Skeleton Boomerang update

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What changed

7 fixes3 additions1 change0 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixed bug where Grim Rob's intro in Hard Mode is unskippable
addedThe run complete screen now has additional info, including Blood Pressure, shards taken from Keeper at the start of the run, shortcut taken, and collected techniques
fixedFixed bug where run complete screen wouldn't display the appropriate best time
fixedFixed bug where a player could get duplicate blessings that don't stack
fixedFixed bug where the Timerang could be accessed before it's actually collected
addedShards taken from Keeper can now properly be carried into a shortcut; taking them into a Tony pack will cause them to taken from the player and given back to Keeper

Skeleton Boomerang changes

fixedFixed bug where Grim Rob's intro in Hard Mode is unskippable
addedThe run complete screen now has additional info, including Blood Pressure, shards taken from Keeper at the start of the run, shortcut taken, and collected techniques
fixedFixed bug where run complete screen wouldn't display the appropriate best time
fixedFixed bug where a player could get duplicate blessings that don't stack
fixedFixed bug where the Timerang could be accessed before it's actually collected
  • Fixed bug where Grim Rob's intro in Hard Mode is unskippable

These updates apply to the Vampire Hunter Mode DLC:

  • The run complete screen now has additional info, including Blood Pressure, shards taken from Keeper at the start of the run, shortcut taken, and collected techniques

  • Fixed bug where run complete screen wouldn't display the appropriate best time

  • Fixed bug where a player could get duplicate blessings that don't stack

  • Fixed bug where the Timerang could be accessed before it's actually collected

  • True final boss's teleportation has been altered, it now happens less frequently but will still happen quickly if the player is nearby

  • Shards taken from Keeper can now properly be carried into a shortcut; taking them into a Tony pack will cause them to taken from the player and given back to Keeper

  • Lava spouts now have slightly different timing, remaining in their "down" state a bit longer than their "up" state

  • Fixed a bug where, in trials that have two Tezcats, one would shoot twice as fast as the other

  • The death stats screen will now appropriately identify if the player has been killed by a crusher's spikes

  • Fixed another possible softlock in Blood Zone's room generation

  • Teleport technique now cannot be activated if the boomerang is off screen or inside the ground

  • Fixed misspelled name in the credits (sorry, Rangad!)

Source

Steam News / 6 June 2021

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