Full notes
Full Skeleton Boomerang update
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What changed
- Fixes
- Gameplay
- Balance
Skeleton Boomerang changes
Fixed bug where Grim Rob's intro in Hard Mode is unskippable
These updates apply to the Vampire Hunter Mode DLC:
The run complete screen now has additional info, including Blood Pressure, shards taken from Keeper at the start of the run, shortcut taken, and collected techniques
Fixed bug where run complete screen wouldn't display the appropriate best time
Fixed bug where a player could get duplicate blessings that don't stack
Fixed bug where the Timerang could be accessed before it's actually collected
True final boss's teleportation has been altered, it now happens less frequently but will still happen quickly if the player is nearby
Shards taken from Keeper can now properly be carried into a shortcut; taking them into a Tony pack will cause them to taken from the player and given back to Keeper
Lava spouts now have slightly different timing, remaining in their "down" state a bit longer than their "up" state
Fixed a bug where, in trials that have two Tezcats, one would shoot twice as fast as the other
The death stats screen will now appropriately identify if the player has been killed by a crusher's spikes
Fixed another possible softlock in Blood Zone's room generation
Teleport technique now cannot be activated if the boomerang is off screen or inside the ground
Fixed misspelled name in the credits (sorry, Rangad!)
Source
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