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Steam News12 December 20256mo ago

Getting ready for launch (v0.8.11 patch notes)

It's looking like Skeleseller will launch in March of 2026, which just gives us another few months to get ready. We're still working hard to make sure everything is perfect! People have responded very well to the demo.

Full notes

Full Skeleseller update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • Maps
  • UI and audio
addedAdded controller support. You can control most of the game through a virtual mouse cursor now.
changedWorkers will now reserve items on the ground or in the warehouse so that multiple workers don't try to pursue the same item.
addedWorkers now have a small chance to prioritize harvesting above their other actions. They could always harvest before this, but only as a final priority.
changedBosses now occupy regular locations and will show on the battle map before you've beaten them.
changedWe set up for localization. The game now supports 8 languages other than English. The only problem is that we've only got translations for a tiny bit of French so far. 👀
changedRebalanced some adventurers and skills.

It's looking like Skeleseller will launch in March of 2026, which just gives us another few months to get ready. We're still working hard to make sure everything is perfect!

People have responded very well to the demo. ~8600 people played with a median playtime of exactly two hours. 🎉 Thank you all so much!

Unfortunately, giving away two hours of the game for free is a tough sell given that the game won't be super long at launch (~10 hours in total). As a result, the biggest change in this patch is that the demo has been pruned down to about ~30 minutes of playtime.

Other changes:

  • Added controller support. You can control most of the game through a virtual mouse cursor now.

  • Allowed remapping keybindings (and controller bindings).

  • Workers will now reserve items on the ground or in the warehouse so that multiple workers don't try to pursue the same item.

  • Workers now have a small chance to prioritize harvesting above their other actions. They could always harvest before this, but only as a final priority.

  • Rearranged targets in the Quick Move Menu to optimize for the default hotkeys on the keyboard.

  • Bosses now occupy regular locations and will show on the battle map before you've beaten them.

  • We now automatically select the adventurer to hire when there's only one option. This had confused several players before this change (sorry! 😢).

  • We set up for localization. The game now supports 8 languages other than English. The only problem is that we've only got translations for a tiny bit of French so far. 👀

  • Rebalanced some adventurers and skills.

Source

Steam News / 12 December 2025

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