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Steam News23 March 20263mo ago

Post-launch improvements (v1.0.2 patch notes)

Hello again, everyone! I've spent some time improving the game. Here are the most recent patch notes: Added launch options on Windows and Linux.

Full notes

Full Skeleseller update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again, everyone!

What changed

2 fixes2 additions2 changes0 removals
  • Compatibility
  • Fixes
  • Gameplay
  • UI and audio
addedAdded launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.
fixedFixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅
changedFewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is that players generally wanted more battle windows to be able to earn different loot.
changedChanged the currency symbol for French and Spanish from an "O" (for "or" and "oro") to a "$" so that players don't think that currency amounts are 10x what they actually are.
addedAdded a sheet-music button to the title screen so that players can find this on their own. Note: I only have English strings for this button so far; sorry, everyone.
fixedFixed other minor bugs not worth detailing.

I've spent some time improving the game. Here are the most recent patch notes:

  • Added launch options on Windows and Linux. Players had reported issues with the Nvidia OpenGL driver, so now you can change to a different rendering engine. There is no universally correct choice, so if one doesn't work for you, please try the other.

  • Fixed a bug where achievements earned during the demo weren't saved to the save file, so they wouldn't be granted upon loading the full game. This is why more players have an achievement for beating the second elite monster than they do for beating the first one. 😅

  • Fewer customers will now desire an item at any given time. It used to be a maximum of 4 in Story Mode; now it's 2. This should result in items selling more quickly, which may make the game slightly shorter, so I'll have to keep an eye on this. The rationale behind this change is that players generally wanted more battle windows to be able to earn different loot.

  • Changed the currency symbol for French and Spanish from an "O" (for "or" and "oro") to a "$" so that players don't think that currency amounts are 10x what they actually are.

  • Added a sheet-music button to the title screen so that players can find this on their own. Note: I only have English strings for this button so far; sorry, everyone.

  • The lever is now highlighted when you first buy the Extractor Training perk. There was already a hand pointing at the lever, but some players thought it was pointing at the extractor itself.

  • Fixed other minor bugs not worth detailing.

If you find any other bugs, feel free to post them in the discussion forums or on Discord.

Have fun playing!

-Adam

Source

Steam News / 23 March 2026

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