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Steam News11 December 20178y ago

Writing Stories That May Never Be Read

What better places to incorporate lore than in a fantasy setting of dungeons, skeletons, demons, and invading humans? Well that is what we are doing.

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  • Gameplay
changedWhat better places to incorporate lore than in a fantasy setting of dungeons, skeletons, demons, and invading humans? Well that is what we are doing. Lore is a fun, amusing, and helpful tool to fill out narrative and create atmosphere within a game. Our developer, David Stanley, describes the process he uses when creating stories that may or may not be read when players traverse the dungeon of Skelattack. What do they contain? Legends? Spells? Recipes? Dig a little deeper into the lore creation process within Skelattack! http://skelattack.com/dev-log/lore-in-skelattack

What better places to incorporate lore than in a fantasy setting of dungeons, skeletons, demons, and invading humans? Well that is what we are doing. Lore is a fun, amusing, and helpful tool to fill out narrative and create atmosphere within a game. Our developer, David Stanley, describes the process he uses when creating stories that may or may not be read when players traverse the dungeon of Skelattack. What do they contain? Legends? Spells? Recipes? Dig a little deeper into the lore creation process within Skelattack! http://skelattack.com/dev-log/lore-in-skelattack

Source

Steam News / 11 December 2017

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