Full notes
Full Skeet: VR Target Shooting update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Skeet: VR Target Shooting changes
Skeet: VR Target Shooting 1.0 Uploaded
Achievements are live! There are 11 achievements to be found.
Rotated gun down for a more relaxed aiming. Please let us know how this feels! This is more comfortable, but less realistic hand positioning. We think this is overall best for wrist comfort.
Overhauled UI. Should be clearer how to access the other game modes.
Spawned ammo stays in hand until released. Velocity is applied to the shells, letting you slide in or toss ammo in addition to dropping.
Barrel physics and interactions with shells improved.
Controls display preferences saved between scenes/sessions.
Triggers move when shooting.
Pump Action shell eject animated.
Shells eject with slightly more force.
Side-by-Side shotgun barrel should no longer become unaligned.
Quickdraw signs pull up on game start.
Trap Mode clay pigeons should no longer shoot at the same point repeatedly.
UFOs and Pigs come from two different directions.
Skeet targets and fragments no longer interact.
Pigs in Trap mode now move up and down as they fly.
Dishes consistently fly to the correct height.
UFO laser width decreased.
Some things to find.
Source
Changelog.gg summarizes and formats this update. How we read updates.
