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Latest Skautfold: Knight's End updates
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- Skautfold: Knight's End
The official Pugware discord is now closed.
Due to a variety of reasons I decided to close the official Pugware discord. Going forward all game related discussions should be conducted here on steam only. For those who are still interested in hanging out, or suffe…
Announcement1 changeServer - Skautfold: Knight's End
#Patch 19
-147 examine spots adde to the game. Enjoy reading.
Announcement - Skautfold: Knight's End
#Patch 18
-Fixed multiple crash causing bugs regarding the new enemies. -Fixed crash causing bug regarding the camera control, prevention implemented. -Hunter boss, and its system is now finished and active. -Overworld enemy dept…
Announcement1 changeFixPerformance - Skautfold: Knight's End
#Patch 17
-27 new rooms added, most of them are locked for now until the two new optional areas are finished. -Bug with new mobs getting stuck in combat now fixed. -New key items for the optional areas added. -Assets for 3 new en…
Store2 changesFixGameplay - Skautfold: Knight's End
#Patch 16
-5 new enemies added. -Multiple mob encounters now have a chance to occur from the start. -Spawn tables changed for two major areas.
Announcement1 changeGameplay - Skautfold: Knight's End
#Patch 15
-Alphonse scene teleport shenanigans now have a visual effect alongside them to fit. -The first summon is now active and useable, acquired after beating the library boss. Costs 1 Yth stone to summon in a fight. -Yth sto…
Announcement1 changeGameplay - Skautfold: Knight's End
#Patch 14
-Steam screenshots enabled. -Library is now combat enabled, enemies are added to match the change. -New boss added at the end of the Library. -New song added for the new boss. -New item, the first summon added. However…
Store1 change - Skautfold: Knight's End
#Patch 13
-Doors are not marked with a circle, will make a different way of marking them, but for now it works. -Default movement speed increased, enemy movement speed raised to match it. -Run speed adjusted to match the increase…
Announcement1 changeGameplay - Skautfold: Knight's End
#Patch 12
-Movement code fully revised again from the ground up for gamepad's sake. Should be fine now while keeping wall sliding, and no inter-cardinal speed boosting. -Menu inputs for gamepads fully reworked. -New area is now l…
Announcement1 changeBalance


