Full notes
Full Sixty Four update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Balance
Sixty Four changes
I keep working on the updates to deal with the most prominent issues based on your feedback. This update addresses the main causes of the performance drops in the mid and late game. And there's something more for quality of life:
+ Limited the amount of sounds playing at the same time, except for the active ones, like
teleporting
. It should fix a problem in the late game when the sound was disappearing on some computers, followed by a performance drop + Big
Fill Director
update: now if a machine is near a
Silo, Director
points only to the
Silo
. This should greatly reduce visual noise, improve performance and make
Fill Director
more useful. Even without
Silos
it should perform better. +
Silos
don't waste their charge in the moment they are refilled. It gives them more autonomy, which is proportional to the number of machines around. Also there is no need to prefill the machines to make it more efficient. +
Containment
machines last three times as long on a single charge + Reworded descriptions for
Material Streamer Towers
to be more precise about their function +
Conductor
price scales much slower + Fixed tall machines visually disappearing in the bottom of the screen + Requirements for
Red-Blue Rock
achievement are changed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
