Full notes
Full Six Days in Fallujah update
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What changed
- Gameplay
- Maps
- Performance
- Balance
- UI and audio
- Fixes
Six Days in Fallujah’s Autumn Update is here! Experience two completely improved campaign missions, new Wounded State and Command Overlay features, improved Fireteam and enemy AI pathfinding and behavior, updated Training simulations, and hundreds of changes and bug fixes.
Please restart the Steam client to download the latest build.
COMING SOON: PROGRESSION SYSTEM
IMPROVED CAMPAIGN MISSIONS
Vigilant Resolve
Completely new location with new buildings
More open mission design
More player choice in how to accomplish objectives
Improved objectives
Clearer direction
Fewer required actions
DShK gunner can now be eliminated by the player
Improved mission pacing
Removed active GO! Command tutorials from campaign gameplay and placed in new Training
Removed slow, paused tutorialization in favor of active gameplay beats
Operation al-Fajr
Northern Train Station now integrated into al-Fajr
Removed Northern Train Station as an isolated mission from the campaign timeline (still available in Cooperative Menu > Mission Settings)
Streamlined mission flow and difficulty
Clearer objectives and map flow
Improved mission pacing
Removed active GO! Command tutorials from campaign gameplay and placed in new Training
Improved difficulty
More consistent challenges
Less spikes
MISSION PACING
All missions re-tuned to create downtime between mission phases
Creates more tactical opportunities for players to observe, orient, decide, and act
Combat occurs in pockets, with more defined beginnings and ends
Reduced cases of players getting shot immediately upon mission load
IMPROVED FIRETEAM AI
Pathfinding
Replaced Unreal’s navigation system with a third-party solution
Significantly reduced the number of gaps in our nav mesh, causing Fireteam AI to get stuck less often
Smoother movement between Fireteam AI characters
Less harsh collision between Fireteam AI characters
Movement
Fewer cases of blocking the player
Will go around or behind
Improved positioning when both holding and firing
Previously occupied the most optimal firing position (which could sometimes be where the player was standing)
Improved room clearing
Now follow exterior walls instead of cutting straight through rooms
Properly pan doors, staircases, and windows
Combat response
Reduced cases of not properly engaging enemies
Reduced cases of repeating the same lethal action leading to AI death
ENEMY AI
Refactored all enemy types
Fixed an issue in which insurgents appear moving at low fps, or “slideshows”
Reduced cases of insurgents spawning in player view
Tuned visibility and accuracy
Reduced cases of insurgents seeing players through obstacles
Adjusted accuracy values based on distance from the player
Combat response
Slightly delayed insurgent target acquisition to reduce “botty” behavior
TRAINING
Updated training simulation
Now instructs players on fundamentals
Move and shoot
Basic orientation
GO! Command introductions
Move!
Watch!
Suppress!
Stack up!
Now includes insurgents
Now appears on the campaign timeline
Added Training Scenarios
Short, bite-sized encounters
Difficulty scales with each mission
First batch introduces players to emergent objectives
Black flag
Armory
Sniper
Mortars
GAMEPLAY IMPROVEMENTS
Added “Wounded” state
Timed, limited status between active and incapacitated
Active > Bleeding (self-heal possible) > WOUNDED > Incapacitated
Allows limited movement
Allows pistol use, exclusively for defense
Cannot be fired while being revived
Must be healed by another player or Fireteam AI to return to active status
Cannot revive yourself
Added GO! Command Overlay
When holding the GO! Command key, GO! Command options now populate in the world space, in real-time
Limited to 3-5 nodes on screen at any one time
When mouse cursor hovers over any node, GO! Command execute key replaced by the specific contextual action
When execute key is pressed, Fireteam AI respond to particular command
Advantages:
Instantly reveals tactical options that are unique to each situation
Broadens the number of commands you can issue your team
Allows issuing complex orders with a tap
Increased activity of ambient environment
More:
Gunshots
Tracers
Explosions
Smoke
Fire
HUD IMPROVEMENTS
Complete menu overhaul
Fireteam roles shown by default
Repositioned GO! Commands list when holding GO! Button
Now stacked in bottom right
Overhauled KIA screen (Ghost Cam)
Now requires manual input to assume spectating role
More color distinction between active gameplay and spectator mode
Adjusted vest graphic
Better communicates ammunition status
Expanded Bulletin notifications
Now includes major activities or milestones that award Rank Points
Emergent objectives completed, for example
ANIMATION IMPROVEMENTS
Reduced cases of animation “popping” between movement transitions
Applies to both players and AI models
Improved AI “gaze” system for head models
Locomotion movements now more uniform
GRAPHICS IMPROVEMENTS
Improved models
Weapons
Textures and resolutions now 4K
Reduced motion blur around weapons
Hands, gloves, clothing
Doors
Apartment IEDs
Lighting
Adjusted interior lighting
More rooms now have “active” lighting source
Oil lanterns
Gas stoves
Pitch black interiors reserved for Flares time-of-day
Adjusted prop lighting
Supports lower graphic settings
Visually upgraded vistas
Increased detail
More depth
Better natural terrain formation
Adjusted Procedural Architecture’s color rolls
Houses more uniform in color profile
Foliage and brush color expanded
Graffiti and poster color stylized
Improved reflections, globally
Updated LODs
Less environmental popping
Improved time-of-days
Noon
Sunrise (limited to campaign missions)
PERFORMANCE IMPROVEMENTS
Framerate now locked at 60 fps by default
Can be uncapped in the settings
Various VRAM reductions
BUG FIXES
Fixed an issue in which SAW belt loop animation not functioning correctly
Fixed an issue in which bolt release sound missing on m16 reload
Fixed an issue in which player camera not functioning correctly
Fixed an issue in which Ghost Cam controls not functioning correctly
Fixed an issue in which sniper dead checks not functioning correctly
Fixed an issue in which insurgent pistol reloads not functioning correctly
Fixed an issue in which high latency impacted auto-lean
Fixed an issue in which VOIP not functioning correctly without a mic
Fixed an issue in which VBIED movement not functioning correctly
Fixed an issue in which cooperative player list not functioning correctly
Fixed an issue in which text on invite player button shakes in lobby
Fixed an issue in which mission settings invalidated by lobby leadership change
Fixed an issue in which Start Mission button not functioning correctly after lobby leadership change
Fixed an issue in which Start Mission button not functioning correctly after canceling
Fixed an issue in which empty fireteam slots not auto-filling with Fireteam AI
Fixed an issue in which Fireteam AI flashlights not functioning correctly
Fixed an issue in which Fireteam AI exited armory too slowly on Northern Train Station
Fixed an issue in which mortars not animating correctly when destroyed on Phase Line Henry
Fixed an issue in which intro cinematic not functioning correctly on Phase Line Henry
Fixed an issue in which VO overlapped after intro cinematic on Phase Line Henry
Fixed an issue in which vehicle convoy moving on Phase Line Henry
Fixed an issue in which Crazy Horse idle state not functioning correctly on Objective Virginia
Fixed an issue in which Crazy Horse not aiming correctly on Objective Virginia
Fixed an issue in which Crazy Horse stuck if intro cinematic skipped on Objective Virginia
Fixed an issue in which skipping cinematics not functioning correctly on gamepad
Fixed an issue in which opening player career not functioning correctly on gamepad
Fixed an issue in which settings navigation not functioning correctly on gamepad
Fixed an issue in which restoring default gameplay settings not functioning correctly
Fixed an issue in which crosshair style impacted opacity
Fixed an issue in which role icons not functioning correctly on compass after being reinforced
Fixed an issue in which crosshair not functioning correctly after being reinforced
Fixed an issue in which SATMAP not functioning correctly after being reinforced
Various AI behavior fixes
Various fixes for AI clipping in environment
Various fixes for AI getting stuck in environment
Various fixes for players clipping in environment
Various fixes for players getting stuck in environment
Various fixes for doors and gates out of sync
Various fixes for objects floating in environment
Various fixes for collision in environment
Various fixes for interior and exterior lighting
Various fixes for LODs
Various fixes for missing textures
Various fixes for geometry blocking mission progression
Various fixes for interacts missing
Various fixes for interacts not functioning correctly
Various fixes for role assignment in lobby and gameplay
Various animation improvements
Various audio fixes and performance improvements
Various networking optimizations
Various performance optimizations
Various fixes for common crashes
For a list of major, unfixed bugs we're currently tracking, please see our Known Issues list.
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Source
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