Full notes
Full Sit-Back Attack update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Fixes
- Maps
Hey!
Excited to announce patch v0.940!
This patch features a number of additions. So let's cut to the chase!
NEW
Passive Skill - Expelling Harm: Reduces Healing done by 50%. Deals Magical Dark damage equal to 300% of all direct healing done.
Passive Skill - Over Protective: Overhealing applies to Shield Force at 25% effectiveness.
Class - Corsair: Focused on Variation Manipulation, Potion Automation, and Trigger.
- Passive Skill - Corsair20% chance increased by Trigger to use a manual Poison potion or a Tonic potion after using an Assault or Utility skill respectively.
Class - Merchant: Focused on Loot Find, Shipment, and Shipment Automation.
Passive Skill - Merchant: Increases EXP gain for Shipments from battles by 100%.
Advanced Stat - Burst: Shows the chance to burst a Status Effect.
Advanced Stat - Variation: This shows the Offensive and Defensive Variation. The amount shown here will be the average, taken from the Min and Max.
Mystic Boss - Mystic Berserker: Whenever this character gets an extra turn, immediately use the main Assault skill as well targeting a random enemy.
Mystic Boss - Mystic Light Magi: Positive Light Mastery increases Avoidance chance.
Lv. 700 Cap
Empowered Stats: Each stat can be individually empowered. Respec for this is free, so have fun building. When you power up a stat, it increases it by an amount multiplied by the characters level. It also gives the character a special passive skill. Every 100 levels gives you another empowered point.
- Limit Break 700Features a new boss with a new boss power to farm. Will leave this out of the patch notes for exploration purposes!
Tower Level Cap 899
CHANGES
Skills now register all elements of a skill. Example. Meteor is an Earth skill with a Fire hit. Originally the Fire element was matched for Mastery purposes. Now Meteor will run through Earth and Fire mastery. Giving multi element attacks both an advantage (damage stacking) and disadvantage.
Holding CTRL + SHIFT while using some actions increases the action count by 1000. This will be further refined both for performance and functionality.
Added abbreviations for Character shard amount in the Enchant menu.
FIXED
Thorns Enmity was not functioning properly
A bug with Cleric's Assault skill
Fixed Enchanted Fans skill not applying Clarity
Fixed an issue with Vanguard in the Castle Map of the campaign
Fixed an issue with Debugged being used regardless if the conditions were met or not
Fixed an issue where Resurrect abilities cast on alive characters were causing their HP to drop
Passive Skill - Corroder was not increasing Sorcery properly
What's Next??
QoL things
More updates to the Glossary
World Boss
Refine Translations more
As always if you have ANY suggestions or questions, FEEL 100% to message me anywhere you want!
Thank you again for all the support and hope we can continue refining and making a great game together!
Stapleton
Source
Changelog.gg summarizes and formats this update. How we read updates.
