Full notes
Full Sit-Back Attack update
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Repeated intro
Hey guys!
What changed
- Balance
- Gameplay
- Fixes
- Maps
This patch is a massive balancing update.
Trying to bring more fluidity to early content while making traditional Tank groups more viable in the late game.
Damage from both sides of the battles were getting out of hand and needed to be refined.
Patch notes below!
New:
Advanced Stat - Enhancement: This now shows your current Enhancement modifier from things like Engineer. More ways to modify this is coming in the future!
Enhancement - Enlight: Increases Leech by 10%. While this is active, Leech instead heals all allies, except this character, for 15% of the Leech amount.
Enhancement - Enprime: Has a 25% chance to deal additional damage equal to a Status Burst if an applicable Status exists and increases Speciality by 10%. This effect does not consume the Status Effect.
- Enhancement - Dark ArmorWhen hit, Leech 5% Max HP from all allies. The healing is increased by Leech.
Utility Skills:
Light's Call: Contains Enlight Enhancement
Primal Power: Contains Enprime Enhancement
Dark Ascendance: Contains Dark Armor Enhancement
Spark Blade: Contains Enthunder Enhancement
Frost Blade: Contains Enice Enhancement
Changes:
- Advanced Stat - Armor & ResistanceSignificantly improved Armor and Resistance.
Advanced Stat - Crit Multiplier: There is now a Hard Cap to Crit Multiplier from Focus. This was the cause of MANY one-shots from Monsters. This also caps the players Crit Mult. So it is a slight damage nerf to the player as well.
- Passive - CommanderReduced Buffs it can provide to 5 different ones. They can be found in the Glossary.
- Passive - CrusadeReduced Buffs it can provide to 5 different ones. They can be found in the Glossary.
Passive - Ranger: This ability is now additive rather than multiplicative.
Shipment: Has a much better chance of dropping resources. Also shipment can contain unique items now!
Base Stat - Vitality: now gives 5 HP per stat.
- Monster StatsThe Boss modifiers for Green and above were all reduced. However, the base strength of monsters were increased. This is in an effort to prevent more one shots and make more builds viable. Subject to change!
Masteries: The natural gain of Mastery for Enemies and Characters reach their max cap at level 500. This is to make Mastery gains from skills and status effects more potent.
Area of Effect: Area of Effect abilities now have 125% potency to the main target and 75% potency to the rest of eligible targets. This is to reduce damage to other targets that are not "tanking" and to give more value to enmity.
Fixed:
When you received resources back from regressing Empowered Stats, it counted towards Auto-Grind resources
Fixed Lady Luck ring image
Armor and Resistance were not calculating as intended (redesigned)
Fixed Map based searching to go off visible name not functional name
Nightmare and Punisher Map Mod were not functioning as intended
A glitch when you clicked on the Bard in character summon for Glossary
What's Next??
A sorting and search component for Subclass Menu, Boss Power Menu, Imbue Menu, and more.
Information Upgrade
Non-English Translation Work
Hardcore Mode
Roguelike Mode
World Boss
Thank you all for continuing support of this game!
I am glad a lot of you are finding enjoyment!
If you have any questions, suggestions, or what not, LET ME KNOW!!!!!!
Stapleton
Source
Changelog.gg summarizes and formats this update. How we read updates.
