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Steam News26 January 20233y ago

Big update!

Super tired so just gona list what I remember. Might miss some stuff, its been a little while in the oven.

Full notes

Full Sisters Of Sweetwater 🧕 update

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What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedYou can now create a party in the main menu instead of having to go to your apartment in game.
changedReworked AI so its more manageable to write stuff for it for fighting, and more generic so i can eventually apply it to everything. And so they can fight each other instead of just the player.
changedI also changed to combat to affect AI (draws agro on damage) and faction related stuff to affect whos on sight. Will probably need to keep tweaking though.
addedThe procedural audio demo has been added and works.
changedA skip button on second playthrough so you dont have to re experience all of the intro stuff.
changedIf anyones interested in the procedural audio stuff, i did a twitter thread on the how i did it here. https://twitter.com/JofersGames/status/1616174262410166284

Sisters Of Sweetwater 🧕 changes

addedYou can now create a party in the main menu instead of having to go to your apartment in game.
changedReworked AI so its more manageable to write stuff for it for fighting, and more generic so i can eventually apply it to everything. And so they can fight each other instead of just the player.
changedI also changed to combat to affect AI (draws agro on damage) and faction related stuff to affect whos on sight. Will probably need to keep tweaking though.
addedThe procedural audio demo has been added and works.
changedA skip button on second playthrough so you dont have to re experience all of the intro stuff.

Super tired so just gona list what I remember. Might miss some stuff, its been a little while in the oven. When in dev screenshot mode (f1) if you press (f2) it will take a steam screenshot, which will be embeded with your current location, and everyone in your current lobby.

You can now create a party in the main menu instead of having to go to your apartment in game.

Reworked AI so its more manageable to write stuff for it for fighting, and more generic so i can eventually apply it to everything. And so they can fight each other instead of just the player.

I also changed to combat to affect AI (draws agro on damage) and faction related stuff to affect whos on sight. Will probably need to keep tweaking though.

Now the zombie interaction after you steal the key to leave the starting area functions

The jeb moment in the cupboard works.

The procedural audio demo has been added and works.

And a path back to town after

A skip button on second playthrough so you dont have to re experience all of the intro stuff.

The main menu has a cool song i found on pixabay, and the logo kinda bops to it now, which was a fun distraction.

Probably more, i know i did misc fixes like bubble logic got muddled with ice logic.

But i need to sleep, its 4am. So im going to push the build and go close my eyes.

Hope it feels a bit better.

Gona turn my focus to the town tomorrow. Everywhere needs a lot of work, but it needs it the most atm.

If anyones interested in the procedural audio stuff, i did a twitter thread on the how i did it here. https://twitter.com/JofersGames/status/1616174262410166284

Source

Steam News / 26 January 2023

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