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Latest Sisters Of Sweetwater 🧕 updates
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- Sisters Of Sweetwater 🧕
🔴 Sisters of Sweetwater
Experimental, none linear, horror - rpg.
Announcement - Sisters Of Sweetwater 🧕
Camera tweaks
Camera should be a bit more stable when entering a new room now
Announcement1 changeGameplay - Sisters Of Sweetwater 🧕
Car dealership logic started
It needs a lot of work, but you can now buy a car from the car dealership and drive it out. Need to work on persistence for it next, so you can come back and get it even if you leave the area (and eventually spawn owned…
Announcement1 changeGameplay - Sisters Of Sweetwater 🧕
Fishing improved
Fishing is a touch deeper now. if the fish is pulling the line the same time as the player, it gets damaged (and can snap) based on how much force is applied to the line. But the fish has stamina it eventually exhausts…
Announcement - Sisters Of Sweetwater 🧕
Fishing and Shops!
Started the logic for fishing and for selling the fish at the store. Will continue to work on this tomorrow, i want the fish to put up more of a fight, and there to be a fail condition.
Store1 change - Sisters Of Sweetwater 🧕
🔴 Experimental Horror RPG Im-Sim!👻[SISTERS OF SWEETWATER]🙏
Come hang out and explore the possibilities in this weird and whacky open ended horror rpg where choices matter :D
Announcement - Sisters Of Sweetwater 🧕
Misc Fixes
Think i fixed the cutscene camera bugs introduced by car driving stuff. Also cleaned up the fluid sim code since fires were being persistent between scenes before.
Announcement1 changeFix - Sisters Of Sweetwater 🧕
Next fest update!
Its far from done, but i pulled an all nighter, and its in a much better place now, the overworld is much harder to get stuck. Stamina bar is fixed Cant fall in the water in the cave anymore But probably the coolest add…
Announcement2 changesFixGameplay - Sisters Of Sweetwater 🧕
Cave update
Worked on updating the caves today, wanted a strength coin, and an intelligence coin down there, a side quest and a fishing spot. The logic isnt done but the layout mostly is.
Announcement - Sisters Of Sweetwater 🧕
Little house keeping before next big grind.
Soul shard no longer makes a deafening bang on contact with surfaces. The terrain in the intro broke because of changes to how i handle terrain data, so i completely remodelled this area. The vents were soft lockable si…
Announcement2 changesFixGameplay - Sisters Of Sweetwater 🧕
Next fest grind! Lots updated!
A lots changed since the last build, not sure if i can remember everything but ill try my best :) Still a lot of work left to do, but i tidied up the sisters monastery a little. The elevator room shouldn't be accessible…
Announcement7 changesGameplayPerformance - Sisters Of Sweetwater 🧕
Big update!
Super tired so just gona list what I remember. Might miss some stuff, its been a little while in the oven. When in dev screenshot mode (f1) if you press (f2) it will take a steam screenshot, which will be embeded with y…
Announcement4 changesGameplayBalance - Sisters Of Sweetwater 🧕
BIG UPDATE - Fluid persistance
Sorry i went dark for a bit, ive been wrestling with the fluid systems to try and give them a little more life. Its still paint based like before but now i can do things like propagate flies around vomit patches And sin…
Announcement4 changesGameplay - Sisters Of Sweetwater 🧕
Rich Presence
Added rich presence support so you can see what people are doing in game now. And some other various fixes. Like melee wouldnt break the planks before.
Announcement1 changeGameplay - Sisters Of Sweetwater 🧕
Monastary level work
Mostly texture stuff, still a lot to do, but feels like an ok start. Its gona be a few updates before this functions correctly, but im looking forward to cleaning my plate so I can focus on the town for next fest.
Announcement - Sisters Of Sweetwater 🧕
Start on journal, Misc fixes
Multiplayer syncs rotations again now, and leaning seems to be working again. But the main part of this update is the start of the journal, and the updates of the journal being added to the chatlog for everyone on the m…
Announcement1 changeGameplay





