Full notes
Full Sister Ray update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
BALANCE: - Maximum withdrawal amount now increases less with tolerance (only on the recommended difficulty level and below). - Withdrawal raises slightly slower above 13. These two changes were primarily made to smooth out the difficulty curve around the second week of the game, when tolerance level is around 5-8. The changes will have little impact on the rest of the game.
FIXES: - Fixed an issue where the "Lost and Found" and "Candy's Revenge" quests could conflict with each other in terms of logic. The "Lost and Found" quest is now much harder to miss. - Fixed issues with the "Behind Bars" and "Precursors" quests not working correctly in Chapter 3. - Added a warning when increasing the difficulty above the recommended level. - Added a hint about the option to lower the difficulty after dying from low health or composure. - Fixed an issue where the game would think the player had stolen a gun even if they hadn't.
Source
Changelog.gg summarizes and formats this update. How we read updates.
