Hey all! A.J. here! First of all thanks so much to everyone giving the game a chance! It means a lot! Second, here's a general preview of what you can expect from the next update.
Full notes
Full SIS and BRO: The Cyborg Siblings update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all!
What changed
0 fixes2 additions1 change0 removals
Balance
Gameplay
changedA.J. here! First of all thanks so much to everyone giving the game a chance! It means a lot!
addedSecond, here's a general preview of what you can expect from the next update. After some further testing, I feel that the current mechanics of the game don't provide the player with enough motivation to keep playing. To address this I am implementing a simple RPG leveling system. Every time the player performs an action, they'll receive experience points. They'll get more points for a successful action and less for a failure, but they'll earn points regardless. For every 100 points the player earns they receive an extra stat point to apply to one stat of their choice. Below is a new screenshot showing the stat menu after a level up.
addedThe next update will not only implement this new system but also polish DOC's route with more choices and text. Expect this update to go live within the next month or so. I'll keep you posted.
SIS and BRO: The Cyborg Siblings changes
changedA.J. here! First of all thanks so much to everyone giving the game a chance! It means a lot!
addedSecond, here's a general preview of what you can expect from the next update. After some further testing, I feel that the current mechanics of the game don't provide the player with enough motivation to keep playing. To address this I am implementing a simple RPG leveling system. Every time the player performs an action, they'll receive experience points. They'll get more points for a successful action and less for a failure, but they'll earn points regardless. For every 100 points the player earns they receive an extra stat point to apply to one stat of their choice. Below is a new screenshot showing the stat menu after a level up.
addedThe next update will not only implement this new system but also polish DOC's route with more choices and text. Expect this update to go live within the next month or so. I'll keep you posted.
A.J. here! First of all thanks so much to everyone giving the game a chance! It means a lot!
Second, here's a general preview of what you can expect from the next update. After some further testing, I feel that the current mechanics of the game don't provide the player with enough motivation to keep playing. To address this I am implementing a simple RPG leveling system. Every time the player performs an action, they'll receive experience points. They'll get more points for a successful action and less for a failure, but they'll earn points regardless. For every 100 points the player earns they receive an extra stat point to apply to one stat of their choice. Below is a new screenshot showing the stat menu after a level up.
The next update will not only implement this new system but also polish DOC's route with more choices and text. Expect this update to go live within the next month or so. I'll keep you posted.