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Steam News2 July 20250y ago

Patch 0.11.1

General Changes Minions Incoming damage reduction from Area type damage from 60% to 65% incoming damage reduction from Pierce type damage from 35% to 40% Small Class Ships Zephyr Ability 1 - Purging Squall Increase visi

Full notes

Full Sirocco update

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What changed

1 fix0 additions7 changes2 removals
  • Balance
  • UI and audio
changedMinionsIncoming damage reduction from Area type damage from 60% to 65%
changedMinionsincoming damage reduction from Pierce type damage from 35% to 40%
changedMedium Class ShipsAbility 2 - Ice Shards damage per shard from (20-400) to (20-350) Duplicated projectiles properly get the 50% damage reduction like other projectiles Augment Warden: Glacial Walls formed do not applied damage right away. fixing an issue that could cause enemies hit by all projectiles to take much higher damage than intended
changedMedium Class ShipsAbility 1 - Arc Lighting damage from (40-500) to (35-450)
changedMedium Class ShipsAbility 2 - Soliton Storm cooldown from 11 to 14 Augment Dominator: base cooldown reduction from 5 seconds to 4 seconds
removedMedium Class ShipsAbility 3 - Induction Lance damage from (70-3000) to (120-1600) note: rescaled damage based on its cooldown compared to other like abilities that slip through when its charges was removed and cooldown reduced. We are going to analyze the Volt more and look at possible improvements.
Incoming damage reduction from Area type damage60%65%Incoming damage reduction from Area type damage increased, buffincoming damage reduction from Pierce type damage35%40%incoming damage reduction from Pierce type damage increased, buffAbility 2 - Soliton Storm cooldown1114Ability 2 - Soliton Storm cooldown increased, nerfbase cooldown reduction5seconds4secondsbase cooldown reduction decreased, buff

General Changes

Minions

  • Incoming damage reduction from Area type damage from 60% to 65%

  • incoming damage reduction from Pierce type damage from 35% to 40%

Small Class Ships

Zephyr

  • Ability 1 - Purging Squall

    • Increase vision radius of projectile by 50%

  • Ability 2 - Windoil

    • Increase vision radius of projectile by 30%

  • Ability 3 - Deafening Gale

    • Increase vision radius of projectile by 20%

Medium Class Ships

Aurora

  • Ability 2 - Ice Shards

    • damage per shard from (20-400) to (20-350)

    • Duplicated projectiles properly get the 50% damage reduction like other projectiles

    • Augment Warden: Glacial Walls formed do not applied damage right away. fixing an issue that could cause enemies hit by all projectiles to take much higher damage than intended

Volt

  • Ability 1 - Arc Lighting

    • damage from (40-500) to (35-450)

  • Ability 2 - Soliton Storm

    • cooldown from 11 to 14

    • Augment Dominator: base cooldown reduction from 5 seconds to 4 seconds

  • Ability 3 - Induction Lance

    • damage from (70-3000) to (120-1600)

    note: rescaled damage based on its cooldown compared to other like abilities that slip through when its charges was removed and cooldown reduced. We are going to analyze the Volt more and look at possible improvements.

Large Class Ships

Crucible

  • Ability 1 - Afterburner

  • Ability 2 - Broadside

    • Augment Striker: stacking of damage per second and slow from 50% bonus per to 25% per application

    • Augment Protector: increase slow from 37% to 30%

  • Ability 3 - Eruption

Loom Coils Changes

  • Crisis Repair: duration from 1 second to 1.7 seconds. Damage reduction from 70% to 85%. No longer Dispels at end of effect

Bug Fixes

  • Fixed a bunch of incorrect tooltips and text that was incorrect

Art

  • sound and audio improvements

  • There is a known bug where the Crisis Repair visual plays twice

Source

Steam News / 2 July 2025

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