Full notes
Full Sirocco update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
General Changes
Minions
Incoming damage reduction from Area type damage from 60% to 65%
incoming damage reduction from Pierce type damage from 35% to 40%
Small Class Ships
Zephyr
Ability 1 - Purging Squall
Increase vision radius of projectile by 50%
Ability 2 - Windoil
Increase vision radius of projectile by 30%
Ability 3 - Deafening Gale
Increase vision radius of projectile by 20%
Medium Class Ships
Aurora
Ability 2 - Ice Shards
damage per shard from (20-400) to (20-350)
Duplicated projectiles properly get the 50% damage reduction like other projectiles
Augment Warden: Glacial Walls formed do not applied damage right away. fixing an issue that could cause enemies hit by all projectiles to take much higher damage than intended
Volt
Ability 1 - Arc Lighting
damage from (40-500) to (35-450)
Ability 2 - Soliton Storm
cooldown from 11 to 14
Augment Dominator: base cooldown reduction from 5 seconds to 4 seconds
Ability 3 - Induction Lance
damage from (70-3000) to (120-1600)
note: rescaled damage based on its cooldown compared to other like abilities that slip through when its charges was removed and cooldown reduced. We are going to analyze the Volt more and look at possible improvements.
Large Class Ships
Crucible
Ability 1 - Afterburner
Ability 2 - Broadside
Augment Striker: stacking of damage per second and slow from 50% bonus per to 25% per application
Augment Protector: increase slow from 37% to 30%
Ability 3 - Eruption
Loom Coils Changes
Crisis Repair: duration from 1 second to 1.7 seconds. Damage reduction from 70% to 85%. No longer Dispels at end of effect
Bug Fixes
Fixed a bunch of incorrect tooltips and text that was incorrect
Art
sound and audio improvements
There is a known bug where the Crisis Repair visual plays twice
Source
Changelog.gg summarizes and formats this update. How we read updates.
