Full notes
Full SIRO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
During Steam Next Fest, many players tried the SIRO demo and shared detailed feedback. Those comments have been very important to me.
The Light ×2 → Heavy armor break move has been adjusted:
It no longer consumes HP
The charge time has been reduced
The goal of this change is to allow players to take initiative more confidently during high-pressure combat.
In addition, several improvements were made to combat flow and readability:
Bullet Time duration has been slightly increased
Stamina recovery after dodge rolls and parries has been adjusted
Reduced the delay before stamina regeneration begins
Increased overall stamina regeneration speed
Boss size has been adjusted to improve animation readability
Minor bug fixes and stability improvements have also been implemented.
These changes focus on combat pacing, feedback, and clarity.
I will continue refining the feel and responsiveness of the game based on player feedback.
Thank you to everyone who played the demo and shared their thoughts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
