Full notes
Full SIRO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Combat Adjustment – Encouraging Proactive Play
Thank you to everyone who played the demo and shared feedback.
Based on your suggestions, I’ve adjusted the Light x2 + Heavy armor break attack:
It no longer consumes HP when used
The charge time has been reduced
My intention with this change is to make players feel more confident taking initiative in combat, instead of feeling forced into a purely defensive playstyle.
I’ll continue refining combat flow and responsiveness based on community feedback.
Thank you for helping improve SIRO.
Source
Changelog.gg summarizes and formats this update. How we read updates.
