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Steam News22 April 20262mo ago

Welcome to Sip Or Die

Welcome to Sip Or Die Sip Or Die is our take on psychological horror pushed into a multiplayer death‑game format.

In this update4

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Full Sip Or Die update

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What changed

0 fixes0 additions16 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
changedA Psychological Horror Death GameIn front of each player sits a mysterious interface with interactive buttons that determine their actions within the death game. At the center of the table is a rotating vial wheel , connected to numbered inputs on the interface. Two heart icons represent each player’s remaining lifespan.
changedA Psychological Horror Death GameThe Pigman looms silently in the corner, responding to the commands of The Overseer, watching every move. One by one, he fills the vials on the wheel, then activates Player One’s interface as the wheel rotates into position. From there, the game proceeds in cycles, each player making decisions that affect not only themselves, but everyone else.
changedChoice, Chance, and Psychological PressureThe core gameplay experience of Sip Or Die is built around high tension and turn‑based decision‑making. Four players are trapped in a possessed room and forced into cycles controlled by the in‑game interface. Each turn, the rotating vial wheel and its interactive buttons present a decision that can save a life, steal one, or end the game instantly.
changedChoice, Chance, and Psychological PressurePossible outcomes include:
changedChoice, Chance, and Psychological PressureDeath by poisoned vial
changedChoice, Chance, and Psychological PressureDeath by revolver

Sip Or Die changes

changedIn front of each player sits a mysterious interface with interactive buttons that determine their actions within the death game. At the center of the table is a rotating vial wheel , connected to numbered inputs on the interface. Two heart icons represent each player’s remaining lifespan.
changedThe Pigman looms silently in the corner, responding to the commands of The Overseer, watching every move. One by one, he fills the vials on the wheel, then activates Player One’s interface as the wheel rotates into position. From there, the game proceeds in cycles, each player making decisions that affect not only themselves, but everyone else.
changedThe core gameplay experience of Sip Or Die is built around high tension and turn‑based decision‑making. Four players are trapped in a possessed room and forced into cycles controlled by the in‑game interface. Each turn, the rotating vial wheel and its interactive buttons present a decision that can save a life, steal one, or end the game instantly.
changedPossible outcomes include:
changedDeath by poisoned vial

Welcome to Sip Or Die

Sip Or Die is our take on psychological horror pushed into a multiplayer death‑game format. In this first Devlog, we want to introduce the scenario players are thrown into, the ritualistic room they awaken in, the mechanics that drive each round, and the core ideas shaping the experience.

A Psychological Horror Death Game

Sip Or Die centers on four kidnapped survivors forced to play for their lives. All players awaken at the same moment inside a sealed room, with no memory of how they arrived and no knowledge of each other. The night before, they were abducted by a sadistic antagonist known only as The Pigman.

The room itself feels wrong. Bathed in deep red hues, it resembles a spiritually awakened, possessed environment. A demonic face emerges from the wall itself, and it reacts as the game unfolds. This entity is The Overseer. The true master of the chamber, feeding on fear and choice.

In front of each player sits a mysterious interface with interactive buttons that determine their actions within the death game. At the center of the table is a rotating vial wheel, connected to numbered inputs on the interface. Two heart icons represent each player’s remaining lifespan.

The Pigman looms silently in the corner, responding to the commands of The Overseer, watching every move. One by one, he fills the vials on the wheel, then activates Player One’s interface as the wheel rotates into position. From there, the game proceeds in cycles, each player making decisions that affect not only themselves, but everyone else.

Choice, Chance, and Psychological Pressure

The core gameplay experience of Sip Or Die is built around high tension and turn‑based decision‑making. Four players are trapped in a possessed room and forced into cycles controlled by the in‑game interface. Each turn, the rotating vial wheel and its interactive buttons present a decision that can save a life, steal one, or end the game instantly.

Possible outcomes include:

  • Death by poisoned vial

  • Death by revolver

  • Death by electric chair

  • Gaining an extra life

  • Forcing another player to drink your chosen vial

  • Choosing another player to be shot

  • Losing a life

  • Electrocuting another player in their chair

  • Pigman‑controlled revolver roulette targeting another survivor

Every decision escalates tension. Trust erodes. Alliances shatter. Only one player can survive. The final survivor wins the game, claims the expensive artifact locked inside a glowing wooden cabinet, and is granted their freedom, while everyone else pays the ultimate price.

Who Is Behind Sip Or Die

Sip Or Die is developed by Thirteen37 Games™, an independent team creating distinctive multiplayer experiences across multiple genres. Alongside psychological party‑horror titles like Sip Or Die, the studio is also behind PolyZ, a survival game focused on open‑world gameplay.

What Comes Next

This Devlog marks the beginning of our journey with Sip Or Die. Future entries will continue exploring different aspects of the experience, sharing how the game is progressing, and highlighting areas we’re refining as development moves forward. More updates are on the way as we build toward release.

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Sip Or Die

Source

Steam News / 22 April 2026

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