Full notes
Full Sins of a Solar Empire II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
Fixed unit momentum bug where unit velocity wasn’t being maintained in between orders. This would cause units to stop and then re-accelerate.
Fixed loot collection AI bug where AI units would get ‘stuck’ trying to collect loot. Enemy AI units should now properly try to destroy units near loot so they can collect it.
Fixed issue where units would not gain XP when collecting loot.
Improved cursor selection behavior when selecting units in dense formations.
Fixed unit pathfinding assert that could be caused by AI units trying to navigate around obstacles.
Source
Changelog.gg summarizes and formats this update. How we read updates.
