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- Sine Requie: Snake Eyes
Dev Blog: Combat Reanimation
As stated in the very previous entry of this blog, The Inquisition is always listening, the major issue of the demo we released is the stillness of the combat. In particular, many have complained about the lack of anima…
Announcement2 changesGameplay - Sine Requie: Snake Eyes
Dev Blog: The Inquisition is always listening
“...quod non imber edax, non Aquilo impotens possit diruere.” Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months listening. We released the one hour demo for free on different…
Announcement2 changesGameplayUI/audio - Sine Requie: Snake Eyes
Dev Blog: If you're here, give me a sign
Greetings Hunters! The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before! In this dev-blog, we will discuss the future of Sine Requie: Snake Eyes.…
Announcement - Sine Requie: Snake Eyes
Dev Blog: Difficulty
In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and despair. "Story Mode" is for players who simply want to enjoy stor…
Announcement1 changeGameplay - Sine Requie: Snake Eyes
Dev Blog: Choose your own impending Doom
Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face the dangers of Sine Requie by way of two different game mechanics, b…
Announcement - Sine Requie: Snake Eyes
Dev Blog: Smoke and Mirrors
Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today we'll tell you about the tricks and stratagems we employed to give…
Announcement2 changesBalanceGameplay - Sine Requie: Snake Eyes
Dev Blog: Graphs, Trees and Ineluctable Fate
Greetings, Inquisitors! We return with our dev-blog series on managing choices and consequences within Sine Requie: Snake Eyes's story. This time, let's talk about the structure of an interactive story. Think of choices…
Announcement1 changeGameplay - Sine Requie: Snake Eyes
Dev Blog: Map Genesis
Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little digression concerning the creation of game maps! These days we a…
Announcement1 changeServer - Sine Requie: Snake Eyes
Dev Blog: Map Genesis
Good day to you, Inquisitors! This week our Dev-blog will not tackle the second part of our "Choices and Consequences" post, but rather engage in a little digression concerning the creation of game maps! These days we a…
Announcement1 changeServer - Sine Requie: Snake Eyes
Dev Blog: Choices and Consequences
Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie Snake Eyes's story. Not all narrative games are the same: indeed,…
Announcement1 changeGameplay - Sine Requie: Snake Eyes
Dev Blog: Choices and Consequences
Greetings, Inquisitors! In our past dev-blog we introduced a new subject: the way we handled consequences stemming from player choices within Sine Requie Snake Eyes's story. Not all narrative games are the same: indeed,…
Announcement1 changeGameplay - Sine Requie: Snake Eyes
Dev Blog: Magic Realism
Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine Requie: Snake Eyes"'s story. This series will be named "Mistakes…
Announcement1 changeGameplay - Sine Requie: Snake Eyes
Dev Blog: Magic Realism
Greetings Inquisitors, this will be the first in a series of Dev-Blogs aimed at discussing how we managed the choices-and-consequences aspect within "Sine Requie: Snake Eyes"'s story. This series will be named "Mistakes…
Announcement1 changeGameplay - Sine Requie: Snake Eyes
Dev Blog: Combat Fix
After listening to the community's opinions and considering all the suggestions we received both online and during conventions, we have worked on some updates and fixes for the combat system, which will soon be implemen…
Announcement - Sine Requie: Snake Eyes
Dev Blog: Combat Fix
After listening to the community's opinions and considering all the suggestions we received both online and during conventions, we have worked on some updates and fixes for the combat system, which will soon be implemen…
Announcement - Sine Requie: Snake Eyes
Dev Blog: Cinema & spaghetti
Movies, just like paintings, were quite the source of inspiration for Sine Requie: Snake Eyes. Many plot elements and characters have been influenced by Italian horror movies from the 70s, such as Dario Argento's "Profo…
Announcement1 changeMaps





