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Steam News15 February 20215y ago

Combat Rework coming out soon…

Hello everyone, we wanted to share some exciting news with you guys today. We're now coming to the end of the tasks for Version 0.7 – Combat rework Update!

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Full SimPocalypse update

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Hello everyone,

What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Server
changedWe have a few days left to finish what is still planned to be developed, and meanwhile, we'll be fully testing the updated features, adjusting/ polishing where needed.
addedSo, what's coming with this Combat Rework update? If you've been following our RoadMap , it's focused on improving the battle's UI/UX – making it much clearer now, with new elements, adds some active skills/researches to battling,…
changedMore importantly, we've completely revamped the inventory system, making it much simpler to use, as well as improved the balancing of combat to be based off this – which is now improved vastly!
addedInventory now contains useful sort and filter options, as well as a new Combine mode which allows you to combine the same tank parts into 1 stronger part, allowing you to progressively improve your tanks!
changedThe Map UI is updated, and what is even more interesting – specific territories will now have special (visual) terrain types and elements that relate to that terrain type.
changedAs mentioned, massive improvements have been done to progression both on player and enemy side. You should now get a much better feel of progression and also need of more strategic decisions.

SimPocalypse changes

changedWe have a few days left to finish what is still planned to be developed, and meanwhile, we'll be fully testing the updated features, adjusting/ polishing where needed.
addedSo, what's coming with this Combat Rework update? If you've been following our RoadMap , it's focused on improving the battle's UI/UX – making it much clearer now, with new elements, adds some active skills/researches to battling,…
changedMore importantly, we've completely revamped the inventory system, making it much simpler to use, as well as improved the balancing of combat to be based off this – which is now improved vastly!
addedInventory now contains useful sort and filter options, as well as a new Combine mode which allows you to combine the same tank parts into 1 stronger part, allowing you to progressively improve your tanks!
changedThe Map UI is updated, and what is even more interesting – specific territories will now have special (visual) terrain types and elements that relate to that terrain type.

we wanted to share some exciting news with you guys today. We're now coming to the end of the tasks for Version 0.7 – Combat rework Update!

We have a few days left to finish what is still planned to be developed, and meanwhile, we'll be fully testing the updated features, adjusting/ polishing where needed.

Currently, it seems like we won't have enough time to complete the Mac build as we've ran into some problems, so we'll most likely need to postpone that to the next bigger update. The whole update is taking a bit more time than expected initially, but it will be worth it once finished 😉

So, what's coming with this Combat Rework update? If you've been following our RoadMap, it's focused on improving the battle's UI/UX – making it much clearer now, with new elements, adds some active skills/researches to battling,…

More importantly, we've completely revamped the inventory system, making it much simpler to use, as well as improved the balancing of combat to be based off this – which is now improved vastly!

Inventory now contains useful sort and filter options, as well as a new Combine mode which allows you to combine the same tank parts into 1 stronger part, allowing you to progressively improve your tanks!

The Map UI is updated, and what is even more interesting – specific territories will now have special (visual) terrain types and elements that relate to that terrain type.

As mentioned, massive improvements have been done to progression both on player and enemy side. You should now get a much better feel of progression and also need of more strategic decisions.

As this was meant as short notice for today, we probably need to stop here 😊 More will be shared soon with the upcoming Combat Rework Update.

*Just a quick reminder: As planned and announced before – we'll be slightly increasing the price of the game with this update, so in case you are reading this before the update is out, and if you haven't gotten the game yet, this might be a great reason to get the game before we increase the price (it will be increased by $1-$2).

We wish you lots of fun playing SimPocalypse! 😉

…and feel free to let us know your thoughts about the game here, or share your opinions, ideas for improvements,… via our Discord server – we're in active development, so all feedback is much appreciated!

Follow SimPocalypse & let's grow together (Goals-LINK) : Twitter Discord Facebook Official Site

Source

Steam News / 15 February 2021

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