Full notes
Full SimPocalypse update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Maps
- Balance
SimPocalypse changes
We are continually developing the game as promised, and will be releasing big update batches from now on to optimize our development (unless it is a smaller hotfix). The first big batch – “Progression Part 1” is out today :)
So, what does the latest update bring to the game?
NEW:
Introducing the first urbanistic advancements for housing! When there's a lack of space, build towards the sky!
Added a new tier of “unlimited” upgrades to Mining Plans, Factories and War Factories. Keep your production on par with your expansion efforts! Works with different Buy Amounts!
The cost of colonies will now scale
Option to cancel colonizations in progress
CHANGED:
Other late-game progression and balancing improvements (added different unlock conditions for formation slots, house costs adjusted, faster gain of research points...)
Increased building research production boosts from 5% to 25% per level
Changed research upgrades to be hidden until their predecessor unlocked, to add some exploration as well as simplify the research tree for new users
BUGFIXES:
Resolved various bugs (issues with cancelling/modifying queue, queue cancelling/demolishing not properly refunding, bugged map offset when clicking on a region...)
Several display issues, and mini improvements done (Updated various translations, Added estimate of new citizens gained per day...)
More details of the update on Steam-Forum: Patch notes
*With this update, we will be slightly increasing the price of the game for the first time, as it now offers a way better playing experience, is way more balanced and offers more late-game content in comparison with the first Early Access version back in December. We also already had 10+ patches/improvements/ bugfixes and updates delivered before this update. As we already mentioned, we will be slowly increasing the price while in Early Access as new major updates are released and the game offers more playing time and is further polished. So if you haven't gotten the game yet – you should consider getting it asap, to guarantee yourself the best value for your money, as you will also be getting all the updates in the next weeks and months 😉
*BTW: If you haven't checked yet, feel free to check out our development roadmap for SimPocalypse, to which we are fully committing, and working on our goals to deliver the best possible version of the game. There is a LOT we have planned until the end of Q1 2021, so be prepared!
SimPocalypse - Development ROADMAP
Hope you find the update interesting, we're now focusing further on the next, even bigger, updates to come! 😉
P.S.: Go get the latest insights from the game development /sneak peeks into development, and leave your thoughts about the game, discuss it with our community -> join us on Discord <- we'd love to have you there! ;)
-SimPocalypse Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
