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Steam News8 August 20241y ago

Changelog 08/08

Hey y'all, A small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition. Added auto buy/attach feature for station-capacity upgrades.

Full notes

Full Simple Trains update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey y'all,

What changed

0 fixes1 addition3 changes0 removals
  • Balance
  • Maps
  • Gameplay
changedA small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition.
addedAdded auto buy/attach feature for station-capacity upgrades. Basically, if you're gonna lose the game, but have enough money to buy a capacity-upgrade, the game will automatically buy one for you. Likewise, if you're gonna lose the game, but there's an unused capacity upgrade laying around, the game will auto attach it (the game will try this first before it tries to auto buy). This makes the game a bit more relaxing since you now do not need to babysit your stations all the time. You can just sit back and watch how things progress.
changedLowered probability for having a 3 special spawn types map as Daily Challenge. Maps with 3 special spawn types are quite hard, it feels like having more 1 or 2 special spawn types maps is better. So I changed it.
changedChanged arrow tutorial to only show up if player hasn't transported a single person yet. This is to fix a problem where the player deletes all the tracks to think about how he wants to reroute, but then the arrow tutorial shows up again and again distracting him.

Simple Trains changes

changedA small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition.
addedAdded auto buy/attach feature for station-capacity upgrades. Basically, if you're gonna lose the game, but have enough money to buy a capacity-upgrade, the game will automatically buy one for you. Likewise, if you're gonna lose the game, but there's an unused capacity upgrade laying around, the game will auto attach it (the game will try this first before it tries to auto buy). This makes the game a bit more relaxing since you now do not need to babysit your stations all the time. You can just sit back and watch how things progress.
changedLowered probability for having a 3 special spawn types map as Daily Challenge. Maps with 3 special spawn types are quite hard, it feels like having more 1 or 2 special spawn types maps is better. So I changed it.
changedChanged arrow tutorial to only show up if player hasn't transported a single person yet. This is to fix a problem where the player deletes all the tracks to think about how he wants to reroute, but then the arrow tutorial shows up again and again distracting him.

A small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition.

  • Added auto buy/attach feature for station-capacity upgrades. Basically, if you're gonna lose the game, but have enough money to buy a capacity-upgrade, the game will automatically buy one for you. Likewise, if you're gonna lose the game, but there's an unused capacity upgrade laying around, the game will auto attach it (the game will try this first before it tries to auto buy). This makes the game a bit more relaxing since you now do not need to babysit your stations all the time. You can just sit back and watch how things progress.

  • Lowered probability for having a 3 special spawn types map as Daily Challenge. Maps with 3 special spawn types are quite hard, it feels like having more 1 or 2 special spawn types maps is better. So I changed it.

  • Changed arrow tutorial to only show up if player hasn't transported a single person yet. This is to fix a problem where the player deletes all the tracks to think about how he wants to reroute, but then the arrow tutorial shows up again and again distracting him.

Source

Steam News / 8 August 2024

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