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- Simple Trains
Changelog 08/29
Hey y'all, I updated the game: Daily challenge ranking table now has arrows allowing the player to look at the ranking tables of past daily challenges Spawn type switch upgrade seemed a bit weak. Player now gets 3 inste…
Event3 changesGameplay - Simple Trains
Changelog 08/08
Hey y'all, A small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition. Added auto buy/attach feature for station-capacity upgrades. Basically, if you're gonna l…
Announcement3 changesGameplayMaps - Simple Trains
Changelog 07/29
Hey y'all, Another round of updates coming in: Fixed a bug where a train might be lost forever if the player removes a route while a train is in the process of teleporting there. Added a redraw mechanic to the intermiss…
Event3 changesFixMaps - Simple Trains
Achievements Added
Hey y'all, Some of you requested Achievements. I am happy to announce that that's what we are adding with this update. Some of them might be a bit hard to get. Let us know what you think.
Announcement - Simple Trains
Changelog 07/08
Mostly bugfixes and some balancing: Fixed bug where, after the player drags and drops a train, the train might not stop at the first station even though it should Made end-game a bit easier (scores in the 10k range shou…
Announcement5 changesFixMaps - Simple Trains
Changelog 07/05
There was a substantial amount of feedback about the game being too hard. This patch makes Simple Trains a bit easier. Player gets a bit more money from transporting people Spawn rate increase in early-game is a bit low…
Announcement2 changesGameplay - Simple Trains
Changelog 07/04
One more update to the ultra-late-game. I added a death-stage lately to prevent players from basically out playing the game and reaching a state of never ending game play. However, this death-stage turned out a bit too…
Announcement2 changesGameplay - Simple Trains
Changelog 07/03
Another round of changes to address feedback we've gotten. Balancing: Made end-game a bit harder and added a death-stage where the spawning speed on all stations is doubled at the very end. Since the end-game is now har…
Announcement2 changesFixGameplay - Simple Trains
Changelog 06/30
Patch to v0.5.2. Fixed Specialist Wagon's drive through speed (is faster now)
Announcement1 changeFix - Simple Trains
Changelog 06/29
Some small changes to respond to feedback we've gotten (thanks!) Changing game-speed can now be achieved with number keys 1 and 2 (additionally to the arrow keys) Specialist Wagon's drive-through speed is now a bit lowe…
Announcement - Simple Trains
Simple Trains Early Access Release!
Hey y'all We are excited to announce the early access release of Simple Trains! As we're in Early Access, your feedback is incredibly important to us. We'd be grateful if you could share your thoughts and ideas as you p…
Announcement - Simple Trains
Simple Trains Live Steam #2
Hey Transit Simulator Fans! Watch Tobias (a.k.a ElectronDust) and Simon (a.k.a Simurai) play Simple Trains!
Announcement - Simple Trains
Simple Trains Live Steam #1
Hey Transit Simulator Fans! Watch Tobias (a.k.a ElectronDust) and Simon (a.k.a Simurai) play Simple Trains!
Announcement - Simple Trains
Balancing Update
Heya, I just uploaded a new demo build. Here are the biggest changes: Balanced station spawn mechanic for better experience Balanced income per passenger delivered for better experience I really want to add a switcheroo…
Announcement4 changesGameplay - Simple Trains
Updated Demo Build
First off, Thanks to all of you out there who played the demo. Thanks to you, I was able to improve some major flaws concerning the leaderboard. Here's what I did: Fixed the leaderboard Range. Due to a bug, the leaderbo…
Announcement2 changesFix - Simple Trains
Demo Released!
After about a year of development I am proud to announce the release of the Simple Trains demo! Simple Trains is still very much a work in progress. There are a lot of things I want to add and features I want to experim…
Announcement1 changeGameplay

