Full notes
Full Silly Polly Beast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Balance
- Gameplay
- Events
- UI and audio
- Fixes
Silly Polly Beast changes
Hi everyone,
Happy to say that based on player feedback from our past two beta updates, we have migrated the beta patch onto the main branch. Here is the full changelog (partially mirrored from past beta posts):
Balancing:
Rebalanced ammo/health loot and introduced balanced mechanics (in easy/normal mode) for engagement in battle vs replenishments
Reduced cost of healing items
Enemies now alert before throwing a stone,
Bullet barrels no longer automatically extinguish at the start of a battle — only if bullets are collected
Balancing to ensure soft-lock situations are eliminated, particularly lacking health during boss battles
New boxes have been added in some locations that can, algorithmically, contain items
Hard mode remains unchanged, without additional rebalancing or mechanical changes
Frequency of loot and scaling better balanced for easy and normal mode
Better normal mode scaling
Tweaks to enemy AI
Tweaks to player stamina
Additional tweaks to balancing based on player feedback
Additional fixes for possible soft-lock scenarios
Fixes for edge-case soft-lock conditions
Bugs/Other:
Improved P90 shot sound
Slightly tweaked throwing rock model scale
Fixed non-TAA antialiasing flashing screen,
Fixed several cases that blocked the game's progress,
Fixed minimum text size for non-Latin & non-Cyrillic fonts causing cut-offs in some areas
Spikes no longer attack the player if loot is on them
Additional graphical fixes
As we roll out this patch, we will continue to keep an eye out for player feedback and continue to improve the user experience. We will keep up the beta branch as well (although as of this post, it is identical to main) - any short term future balancing fixes will first go to beta for feedback before being mirrored on main.
Also, we are archiving older builds rather than getting rid of them for those who prefer certain builds. The initial release variant of the game can be still accessed via branch password"archivedbuilds"(no quotes). For those who prefer the pre-balance changes of the game, we want to ensure these builds were still accessible. Note we cannot back-patch issues such as TAA and Font fixes however, which are included in the now-live build on main & beta.
You can also join the developer's discord here for quicker feedback and question submissions:
Thank you again for the support on the title everyone! It means a lot to us and we hope you continue to enjoy Silly Polly Beast!
Source
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