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Steam News16 October 20178y ago

Silicon Zeroes 1.1.3!

This week is a smaller update; mostly catching up on bugfixes and smaller tweaks, as promised. Features Tweaked a few puzzles’ ideals and tick limits, the latter upward.

Full notes

Full Silicon Zeroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes1 removal
  • Gameplay
  • UI and audio
changedTweaked a few puzzles’ ideals and tick limits, the latter upward.
changedSFX for opening/hiding the puzzle description & minimap.
changedThe ‘Faux-Reg’ achievements will now trigger immediately after beating the puzzle, instead of one puzzle later.
removedSecrets no longer missing a perfect sparkle.
changedIt’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects are larger, so to give myself time and space to work on them, I’m shifting to one release every two weeks. See you on the next one, and have fun!

Silicon Zeroes changes

changedTweaked a few puzzles’ ideals and tick limits, the latter upward.
changedSFX for opening/hiding the puzzle description & minimap.
changedThe ‘Faux-Reg’ achievements will now trigger immediately after beating the puzzle, instead of one puzzle later.
removedSecrets no longer missing a perfect sparkle.
changedIt’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects are larger, so to give myself time and space to work on them, I’m shifting to one release every two weeks. See you on the next one, and have fun!

This week is a smaller update; mostly catching up on bugfixes and smaller tweaks, as promised. Features

  • Tweaked a few puzzles’ ideals and tick limits, the latter upward.

  • Colored disconnected modules red on the minimap, to help finding isolated ones.

  • Clarified ‘Cows’… so to speak.

  • OS X uses shift-(cmd-)-z for redo, instead of (cmd-)y.

  • SFX for opening/hiding the puzzle description & minimap.

Bugfixes

  • The steam leaderboards’ x-axes should be much clearer.

  • Non-US keyboards should have working/reasonable hotkeys.

  • The ‘Faux-Reg’ achievements will now trigger immediately after beating the puzzle, instead of one puzzle later.

  • ‘Maze’ displays its tick limit in the description.

  • ‘Finale’’s ideal is beatable, again.

  • Secrets no longer missing a perfect sparkle.

It’s coming up on a month since release, and most of the low-hanging fruit for fixes and improvements are cleared up. The remaining projects are larger, so to give myself time and space to work on them, I’m shifting to one release every two weeks. See you on the next one, and have fun!

Source

Steam News / 16 October 2017

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