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Steam News9 October 20178y ago

Silicon Zeroes 1.1.2 released!

This was supposed to be a small release revising areas where people were getting stuck. Instead, I ended up gutting and reworking most of a board. Oops! Highlights: Board 3 (’High Speed’) revised and reworked.

Full notes

Full Silicon Zeroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions1 change1 removal
  • Maps
  • Events
  • Gameplay
  • UI and audio
  • Performance
  • Compatibility
addedBoard 3 (’High Speed’) revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and ‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’) removed; various other fixes and reorderings. If you were stuck here, now’s a good chance to give the board another shot!
addedNew ‘Hard’ puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right?
addedMousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked.
addedAdded a guide to resizing the game when windowed, in Options.
changedVarious tests’ time limits changed to be in line with puzzle descriptions.
addedRe-added missing UI to Corrupted Memory display.

Silicon Zeroes changes

addedBoard 3 (’High Speed’) revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and ‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’) removed; various other fixes and reorderings. If you were stuck here, now’s a good chance to give the board another shot!
addedNew ‘Hard’ puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right?
addedMousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked.
addedAdded a guide to resizing the game when windowed, in Options.
changedVarious tests’ time limits changed to be in line with puzzle descriptions.

This was supposed to be a small release revising areas where people were getting stuck. Instead, I ended up gutting and reworking most of a board. Oops! Highlights:

  • Board 3 (’High Speed’) revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and ‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’) removed; various other fixes and reorderings. If you were stuck here, now’s a good chance to give the board another shot!

  • New ‘Hard’ puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right?

Features:

  • 'Ideal’ renamed to ‘Goal’, to reduce confusion when getting better solutions than the ‘ideal’.

  • Mousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked.

  • Added a guide to resizing the game when windowed, in Options.

Fixes:

  • Various tests’ time limits changed to be in line with puzzle descriptions.

  • Equals modules behave consistently when ‘?’ is passed to an input after the first two.

  • Re-added missing UI to Corrupted Memory display.

  • Placing a control point under a module no longer causes crashes.

  • Added a log file: /log.txt on Windows and Linux, ~/Documents/SZ_Log.txt on OSX.

Next update should be focused on bugs and tweaks, since there’s a bit of a backlog on those. If there are any small issues that particularly irk you, I’m listening!

Source

Steam News / 9 October 2017

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