Full notes
Full Silicon Path update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Performance
- UI and audio
- Gameplay
Since the release of our Demo, we have received a great deal of valuable feedback from our amazing community. To provide everyone with a smoother platforming experience, we have just rolled out a targeted optimization patch for the Demo version.
This update primarily focuses on enhancing level pacing, UI display, and visual details.
[Patch Notes]
Level Design Optimization: Refined and polished certain map layouts to ensure that the exploration routes and overall gameplay pacing are significantly clearer and more intuitive.
- Guidance & Navigation AdjustmentsAdded and adjusted in-game signposting and tutorial guidance, effectively reducing the friction and cost of getting lost during progression.
- Aspect Ratio & Resolution FixesResolved UI rendering and alignment issues that could occur under various screen resolutions and aspect ratios.
- UI/UX EnhancementsTweaked several user interface elements to improve text readability and provide more satisfying feedback upon player interaction.
Visual Performance Improvements: Optimized environmental art details and color grading, enhancing the overall depth of field, scene layering, and visual impact.
- Localization & Text UpdatesUpdated multi-language text content and refined various translations to ensure a more immersive and natural localized experience.
Thank you all for playing and sharing your feedback! We will continue to iterate on the game based on your ongoing Demo playthrough data as we push full steam ahead with the development of the full version.
If you are enjoying Silicon Path, please consider adding the game to your Steam Wishlist — it means the world to us and ensures you won't miss any future major announcements!
— The Development Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
