Full notes
Full Silicon Path update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello players!
What changed
- Performance
- Maps
Thank you for your continued support and feedback for Silicon Path. After observing your gameplay and gathering community suggestions, we've just rolled out a targeted optimization update focusing on our level design.
PATCH NOTES
Level Design Optimization: We have redesigned and fine-tuned specific sections of the existing maps. By adjusting platform placements and routing, we eliminated some of the less intuitive designs that previously disrupted the pacing of the game. The overall platforming flow should now feel much smoother and more natural.
- Map Bug FixesFixed known issues where players could get stuck on collision volumes or clip through geometry in certain corners of the maps.
If you still encounter any issues with the updated map flow, or if you have any thoughts on the difficulty curve, please feel free to share your feedback with us in the community!
Source
Changelog.gg summarizes and formats this update. How we read updates.
