Full notes
Full Silicon City update
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What changed
- Gameplay
- UI and audio
Silicon City changes
Patch content
- NEWNew immersive in-game soundscapes, from city life to environment eco-system.
- NEWNew audio effects for each action in the game (building, upgrading, destroying, ...)
NEW: Cute silizen's voice when interacting with them or when they have something to say
- NEWUI sound effects reworked to ensure level and flavor consistency
UPDATE: Buildings can now have two colored walls
UPDATE: Savegame is now notified by a tweet (instead of a popup)
- UPDATEVineyard props style added to farms
UPDATE: Buildings have now beautiful balconies
- UPDATESilizens increased their job lookup algorythm. It means they reach available jobs faster.
FIX: Translation fixes
FIX: Forest random rotation and size is back
FIX: Siliberty statue is not selectable
FIX: The cursor back to default selection when going back to main menu
FIX: Double poor window is not correctly placed
FIX: Sometime camera position is desync (slight shift between the center of the screen and the pivot rotation center)
FIX: Cursor remains as a hand when mouse-leaving a panel
FIX: Farm barn disappeared
FIX: When you reach level 3, the building are locked as if you are at level 1
Known issues
KI: Light poles glow during the day
KI: Some viewmaps are visible but are not used yet
Source
Changelog.gg summarizes and formats this update. How we read updates.
