HomeGamesUpdatesPricingMethodology
Steam News16 February 20233y ago

Open your ears and chill

Polycorne is proud to announce the release of the new version of Silicon City, 0.37. We worked with the help of Alexandre Agniel, our sound designer, on the audio aspects of the game.

In this update6

Full notes

Full Silicon City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes0 removals
  • UI and audio
  • Server
  • Gameplay
  • Compatibility
addedPolycorne is proud to announce the release of the new version of Silicon City, 0.37. We worked with the help of Alexandre Agniel, our sound designer, on the audio aspects of the game. On the agenda:
changedDynamic sound ambiences
changedImmersive sound effects
changedListen to our talented unicorn!Alexandre Agniel took care of reworking the whole sound aspect of the game. By listing all the interactions of the mayor and the consequences they can have, he was able to produce dynamic sound systems and sound banks that seal the artistic coherence of the game.
changedA dynamic soundscapeEverything is dynamic: the more dense a building category is, the more intense the sounds are. This complex system of dynamic ambience brings a pleasant and captivating immersiveness.
addedImmersive sound effectsA city never stays still for long, especially in Silicon City. Residents expand their homes or speak out, the mayor adds new infrastructure, restores parks and streets, and expands buildable areas.

Silicon City changes

addedPolycorne is proud to announce the release of the new version of Silicon City, 0.37. We worked with the help of Alexandre Agniel, our sound designer, on the audio aspects of the game. On the agenda:
changedDynamic sound ambiences
changedImmersive sound effects
changedAlexandre Agniel took care of reworking the whole sound aspect of the game. By listing all the interactions of the mayor and the consequences they can have, he was able to produce dynamic sound systems and sound banks that seal the artistic coherence of the game.
changedEverything is dynamic: the more dense a building category is, the more intense the sounds are. This complex system of dynamic ambience brings a pleasant and captivating immersiveness.

Polycorne is proud to announce the release of the new version of Silicon City, 0.37. We worked with the help of Alexandre Agniel, our sound designer, on the audio aspects of the game. On the agenda:

  • Dynamic sound ambiences

  • Immersive sound effects

  • Voices for the Silizens

Listen to our talented unicorn!

Alexandre Agniel took care of reworking the whole sound aspect of the game. By listing all the interactions of the mayor and the consequences they can have, he was able to produce dynamic sound systems and sound banks that seal the artistic coherence of the game.

Find his entire interview here: https://polycorne.fr/fr/2023/02/meet-the-dev-7-alexandre-2/

And his portfolio here: https://alexandre-agniel.jimdosite.com/

A dynamic soundscape

As the mayor moves through Silicon City, his ears can pick up the activity of the city. Pedestrians are talking in the street, cars are honking, industrial machine tools are echoing, the concert hall audience is cheering, ...

Everything is dynamic: the more dense a building category is, the more intense the sounds are. This complex system of dynamic ambience brings a pleasant and captivating immersiveness.

Need to get away from the hustle and bustle of the city? Take the height to have your head in the clouds

Immersive sound effects

A city never stays still for long, especially in Silicon City. Residents expand their homes or speak out, the mayor adds new infrastructure, restores parks and streets, and expands buildable areas.

All these actions now generate sound effects in line. The mayor sees but also hears the evolutions little by little.

Voices for the Silizens

They have all recently acquired a face, they now have an adorable little voice! We can then distinguish their level of happiness (happy, neutral or sad) by the sound during action in the city but also through the interfaces.

Patch notes

Thanks to the feedback from the community on our Discord server, we were able to make a lot of small fixes to the game and improve some things.

You can read here the article on Steam which contains all the details of this new version

Polycorne news

We are working on the last major feature of the game: elections. We'll be releasing a BETA version soon for those who want to test this system early.

Source

Steam News / 16 February 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.