In this update1
Full notes
Full Silent Mainland update
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What changed
0 fixes0 additions4 changes0 removals
- Balance
changedUnlock 2nd Mercenary: Elemental MageFire Element: Deal 8 damage to target on Absorb.
changedUnlock 2nd Mercenary: Elemental MageIce Element: Gain 6 Armor on Absorb.
changedUnlock 2nd Mercenary: Elemental MageDark Element: Deal 6 damage to target's 3x3 area on Absorb. Trigger Stack at the end of the turn.
changedUnlock 2nd Mercenary: Elemental MageRadiant Element: Heal 8 Hp on Absorb. Trigger Spread at the end of the turn.
Silent Mainland changes
changedFire Element: Deal 8 damage to target on Absorb.
changedIce Element: Gain 6 Armor on Absorb.
changedDark Element: Deal 6 damage to target's 3x3 area on Absorb. Trigger Stack at the end of the turn.
changedRadiant Element: Heal 8 Hp on Absorb. Trigger Spread at the end of the turn.
Unlock 2nd Mercenary: Elemental Mage
Steam post imageFight by generating and absorbing elements.
Fire Element: Deal 8 damage to target on Absorb.
Ice Element: Gain 6 Armor on Absorb.
Thunder Element: Gain 2 Energy on Absorb.
Dark Element: Deal 6 damage to target's 3x3 area on Absorb. Trigger Stack at the end of the turn.
Radiant Element: Heal 8 Hp on Absorb. Trigger Spread at the end of the turn.
Source
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