Full notes
Full Silent Depth 2: Pacific update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Captains!
What changed
- UI and audio
- Compatibility
- Gameplay
- Maps
- Performance
- Fixes
We have been working hard on the current update that includes our Visual Overhaul: Part 1. This is a total rework to the lighting, materials/shaders and weather system (Which will be expanded on more and more). As well as the final major updates to the UI menus and panels. There are still a few odds and ends to clear up. But these parts will now come in smaller frequent patches moving forward.
We have also essentially completed the framework for controller support and all of its UI. This was a very large task that has taken a lot of thought and processing to get to fit to the game which we hope enables greater accessibility once it's all complete! This will be coming in the next larger update. Lastly we have worked on stabilizing the current content (bugs wise) alongside the visual overhaul in preparation for our next big push! This has also taken some thought and preparation, which will act as a decent launch pad moving forward. Please take a look at the patch notes for specifics on this update. There are still a few of the known bugs to squash.. But everything is underway.
What’s Happened In This Update?
Visual Overhaul Part 1:
Improvements:
New time of day and weather system.
New terrain shader that linked to weather effects.
Improved environment shaders that linked to new weather effects.
Loading screen improvements.
Water visual improvements, rendering and colour.
Buoyancy improvements to the submarine.
LOD improvements to reduce polycount in midway (Better performance)
Lighting quality option in the quality settings manager now has improved reduction for GPU usage on lower quality options.
Fixed some submarine initialise bugs that could happen under certain circumstances.
Now set new defaults to enable texture streaming 4GB VRAM 16GB Memory RAM, this helps us see if memory is an issue that could be causing crashes in builds.
DX12 fixes that would cause some crashes.
Updated Submarine material masks
Updated Deck Gun material masks
Updated enemy ships materials
Features:
New Visual effects for fire, smoke and shell hits (deck guns and enemy shells) on ships and the submarine.
New torpedo impact effects
More robust and dynamic weather management system to better simulate weather and weather patterns.
New day and night sky with sun, moon and stars
Buoyancy added to all docked ships at midway + Sub in the main menu.
New post processing sync system that is linked to the post processing quality in the quality visual settings.
Bad weather now affects the submarine buoyancy
New Loading Screen Images
- New UI ElementsService Report (Button and Panel) - You can now view the service report via the new panel button found on the bottom left of the controls/view modes panel.
Service Report now shows in command centre
- New UI ElementsAdded a new feature for naming for submarines at the start of the game which affects all UI elements in game.
New UI Elements : Welcome Aboard Message.
New UI Elements : Enemy Sighted note.
New UI Elements : Death Alert and Final Service Report (This will be important later)
(Toggle Submarine symbol button for command centre view and omni cam view modes)
Improved Periscope and Target Bearing Transmitter movement smoothness.
Added New Road Map to the main menu.
Bug Fixes:
Fixed issue with quality presets value not being set correctly would fail to load presets that could cause crashes.
Texture memory reduction to
Source
Changelog.gg summarizes and formats this update. How we read updates.
