Full notes
Full Silent Depth 2: Pacific update
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Repeated intro
Hello once again! We are here with the final major update for the TDC simplified system. It may take some getting used to. But this is now a good solid foundation for us to move onto the enemy AI behaviours. Which is in our scopes next!
What changed
- Maps
- Balance
- UI and audio
- Gameplay
- Performance
Simplified TDC: Now, this is not the real thing. Remember this is lite sim. This is just a step up from the ‘homing missile’ style that we had before (Don’t worry that is still in easy mode). In order to use the new system, you must gather the three vital pieces of data required for the TDC to make calculations.. This is for predicted intercept points between the torpedo and the target. The mechanic works with the same TBT (target bearing transmitter) or the periscope like before. But now you will see each data part individually. You can now also see this data on the combat map. Which is also used to create a torpedo spread along the intercept line.
This system, although simple, forces more strategy from the player. If the enemy changes direction it changes the data required, and you will have to start again. So being hidden is a must for gathering data typically. We are working on the detection system next which will heavily advance this entire mechanic and make it what it really is intended to be. You can no longer hit targets easily, especially larger enemy fleets! It's about getting in close with stealth, gathering data and making the first big hits. Then it's time to dive and run and wait for your next chance to strike! As always, thank you to those who support us along this voyage.
Improvements:
Prevent seagulls sfx from playing when camera is underwater
Update combat map background art
Update map detail dashed lines and sub icon art
Remove ship and sub track points from combat map
Remove distance text labels from combat map
Update sub and icon arrow in combat map
Update torpedo impact art in combat map
Adjust torpedo trajectory image UV so it looks correct when scaled
Show ship data in easy mode when using TBT and periscope
Update roadmap image on main menu
Features:
New: Show torpedo firing panel in detail map view
New: torpedo firing system from combat map
- NewSimplified TDC system (Only on Medium or Hard difficulty)
Development Timeline Notes:
Discard TDC data gathered if it becomes invalid due to speed or bearing changing
Added first "identify ship" step to TDC
Render ship outline after it has been identified with TBT/UZO.
Outline depends on time of day and distance.
Outline setup for remaining ships
Purge ship data and identification when sub goes below periscope depth. Outline won't be rendered unless the ship is identified again.
Visualize different steps of TDC data gathering in map + click on torpedo projected impact to slightly offset it.
Add text labels to map detail TDC data + Made text label's bold
Show TDC data in map only at a certain zoom level
Refactor how TDC data gathering works. Now you can switch targets or look away and keep the current data gathered.
Add status messages when TDC data is lost
Adjust dashed lines length based on detailed map zoom level
Adjust torpedo target icon size
Make torpedo position adjust icon grey and change torpedo trajectory line color to grey
Change torpedo icon ordering
Adjust zoom level at which TDC data appears
Source
Changelog.gg summarizes and formats this update. How we read updates.
