Full notes
Full Silent Depth 2: Pacific update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
- Maps
Thanks for your support so far. The first patch brings a lot of improvements based on your feedback.
Improvements:
Improvements to the underwater submarine bubbles
Updated the minimum distance for encounter from Midway
Removed rain camera effect on in-game menus that are not required
Dock sailors have a few more new idle animations
Material fixes by setting the correct render queue to help with performance
Gun & bullet VFX fixes and improvements
Rainy weather now happens a little less often can only happen around once per 1-2 in game days, but the duration of the rain effect has increased by about 2-3x
Submarines propeller particles now changed and transition based on speed setting
Fleet positions are more spaced out now
Features:
Added submarine kills to the service report
Added tonnage to the service report per ship type
Added damage to the hull over time, when there is a fire on deck or a ship is hit with a torpedo the ship will take damage over time and sink
Added Tooltip system for understanding UI control ( Can turn off in settings )
Systems Report Page:
Fixed spelling mistakes and arrangement
Deck Gun Ammo correctly adjust
Fixed Font
Submarine name now matches issued name
Updated exit button
Bug Fixes:
Submarine bow particles now disable underwater and only activate when reaching a certain speed velocity
Fixed bug where you can use RMB to fire the gun in all camera modes and menus, this is now fixed and the gun will only fire while in the gun view
Fixed bug where when you press 'T' to fire a torpedoes it would fire at any camera mode or menu, now it only fires in Periscope or Target Bearing Transmitter modes
Fixed Patrol Map Ultra Wide scaling
Fixed 'circling' enemy ships
Fixed enemy ship icons not updating when spotted with periscope
Service reports resets correctly when you start a new game
Fixed object creation memory leak
Fixed bug where you couldn't press any menu buttons for a few seconds
Fixed bug where completely random encounters would only spawn 1 ship
Fixed bug where after you finish an encounter and enter a new encounter ships would start to zig zag right away
Fixed bug where if you get far away from the ships you remain in combat so you can't leave the battle (This is now based on half the visibility distance to get out of combat)
Fixed bug where you would travel to Wake Island and be stuck there unable to leave.
Source
Changelog.gg summarizes and formats this update. How we read updates.
