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Full Signs of Danger update
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I can't believe how well Signs of Danger has been received by everyone, especially given how rough the game is (and that my shoddy trailer-making skills meant that the trailer doesn't even really show any roguelite action - it's a wonder anyone "gets" the game at all).
So I figured I'd write a few words to celebrate and to share what I'm working on next (yes, fixing up lighting is on the list, friends).
Read the full post over on the Slow Rush website.
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