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- Signs of Danger
Making Signcrafting understandable with Socketing
Playtesters are loving the 'Signcrafting' (gun/ability upgrading mechanic) now, and they especially loooove the powerful guns they can make - once they "get" how it works. Except... almost nobody was "getting it" unless…
Announcement - Signs of Danger
Multithreading to use ALL your CPU cores, & time travelling for instant replays!
I have been neck deep in tedious engine work multithreading the heck of my custom falling sand engine - it's kinda difficult! But let's also talk about something GIF-friendly: time traveling! Read about it here: https:/…
Announcement1 changePerformance - Signs of Danger
Making Drop In Multiplayer Easy
Signs of Danger has both online and local co-op. Remote players are controlled remotely (duh), but I gotta support multiple gamepads for local players, with an easy drop-in/drop-out flow. Still, when playing singleplaye…
Announcement - Signs of Danger
Signcrafting and Skill Trees
Most roguelites let you collect items to make overpowered builds, based on characters with some starting skills. But I want to go further than that. What if you could build your own whole skill tree? Let me show you Sig…
Store1 change - Signs of Danger
1,000 wishlists in 48 hours! And what I'm working on next for this game.
I can't believe how well Signs of Danger has been received by everyone, especially given how rough the game is (and that my shoddy trailer-making skills meant that the trailer doesn't even really show any roguelite acti…
Announcement - Signs of Danger
Announced on Steam! Important GIFs plus links worth following
After 2 years building a custom engine and the start of a game, Signs of Danger is live on Steam! Countdown Recap I made a bunch of gifs counting down to the Steam page launch day - here they are in all their glory in c…
Patch notes3 changesServer






