What changed
1 fix0 additions0 changes0 removals
fixedA few fixes and improvements including but not limited to the following: Improvements- -Partial controller support -Improved music analyzation accuracy (mainly enemy movement with pitch detection improvements) -Slight changes in menus Fixes- -Got rid of extremely long load time between start menu and built-in music menu -Achievement ("Clutch") no longer awarded incorrectly Known issues- -When trying to play a built-in song more than once (for example a restart), a script issue that has not yet been fixed in the Unity3D engine is causing the song just played to not be able to load again without restarting the game.
Signal to Noise (2015) changes
fixedA few fixes and improvements including but not limited to the following: Improvements- -Partial controller support -Improved music analyzation accuracy (mainly enemy movement with pitch detection improvements) -Slight changes in menus Fixes- -Got rid of extremely long load time between start menu and built-in music menu -Achievement ("Clutch") no longer awarded incorrectly Known issues- -When trying to play a built-in song more than once (for example a restart), a script issue that has not yet been fixed in the Unity3D engine is causing the song just played to not be able to load again without restarting the game.
A few fixes and improvements including but not limited to the following: Improvements- -Partial controller support -Improved music analyzation accuracy (mainly enemy movement with pitch detection improvements) -Slight changes in menus Fixes- -Got rid of extremely long load time between start menu and built-in music menu -Achievement ("Clutch") no longer awarded incorrectly Known issues- -When trying to play a built-in song more than once (for example a restart), a script issue that has not yet been fixed in the Unity3D engine is causing the song just played to not be able to load again without restarting the game.