In this update3
Full notes
Full Signal Decay update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- UI and audio
Signal Decay changes
New Enemy & Enemy Features:
- New EnemyScanner. Appear in some missions. It scans its surroundings and attack anything suspicious. - New Enemy Features: Torch. Appear in some missions. Guards will turn on torches when chasing at players. - Improved small robots movement and attack behaviors. They are more aggressive now.
Improvements:
Enlarged Smoke Grenade's effect area. Besides, guards' sights are blocked by the smoke and can't see anything on the other side. - Refined network notifications. - Spectating sign if you are spectating a network game.
Bugfixes
Fixed issue where clients can't use armory on the mothership. - Fixed the final ending screen being skipped when it takes too long to load it. - Fixed mission briefing music volume not affected by music volume setting. - Fixed grenade sound not drawing guards. - Fixed voice chat signs not disappearing when exiting a networked game. - Fixed the sight issue when multiple players touch the same door. - Fixed interface not loading when a player jump in a ongoing game on mission briefing screen - Fixed guard AI issue when a guard see a corpse
For other changes and bugfixes, see changelogs of past minor updates.
If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay
Source
Changelog.gg summarizes and formats this update. How we read updates.
