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Steam News16 February 20206y ago

v0.7.3.0 New Enemy & Enemy Features

New Enemy & Enemy Features: New Enemy: Scanner. Appear in some missions. It scans its surroundings and attack anything suspicious. - New Enemy Features: Torch. Appear in some missions.

In this update3

Full notes

Full Signal Decay update

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What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • Server
  • UI and audio
addedNew Enemy & Enemy Features:New Enemy: Scanner. Appear in some missions. It scans its surroundings and attack anything suspicious. - New Enemy Features: Torch. Appear in some missions. Guards will turn on torches when chasing at players. - Improved small robots movement and attack behaviors. They are more aggressive now.
changedImprovements:Enlarged Smoke Grenade's effect area. Besides, guards' sights are blocked by the smoke and can't see anything on the other side. - Refined network notifications. - Spectating sign if you are spectating a network game.
fixedBugfixesFixed issue where clients can't use armory on the mothership. - Fixed the final ending screen being skipped when it takes too long to load it. - Fixed mission briefing music volume not affected by music volume setting. - Fixed grenade sound not drawing guards. - Fixed voice chat signs not disappearing when exiting a networked game. - Fixed the sight issue when multiple players touch the same door. - Fixed interface not loading when a player jump in a ongoing game on mission briefing screen - Fixed guard AI issue when a guard see a corpse

Signal Decay changes

addedNew Enemy: Scanner. Appear in some missions. It scans its surroundings and attack anything suspicious. - New Enemy Features: Torch. Appear in some missions. Guards will turn on torches when chasing at players. - Improved small robots movement and attack behaviors. They are more aggressive now.
changedEnlarged Smoke Grenade's effect area. Besides, guards' sights are blocked by the smoke and can't see anything on the other side. - Refined network notifications. - Spectating sign if you are spectating a network game.
fixedFixed issue where clients can't use armory on the mothership. - Fixed the final ending screen being skipped when it takes too long to load it. - Fixed mission briefing music volume not affected by music volume setting. - Fixed grenade sound not drawing guards. - Fixed voice chat signs not disappearing when exiting a networked game. - Fixed the sight issue when multiple players touch the same door. - Fixed interface not loading when a player jump in a ongoing game on mission briefing screen - Fixed guard AI issue when a guard see a corpse

New Enemy & Enemy Features:

  • New EnemyScanner. Appear in some missions. It scans its surroundings and attack anything suspicious. - New Enemy Features: Torch. Appear in some missions. Guards will turn on torches when chasing at players. - Improved small robots movement and attack behaviors. They are more aggressive now.

Improvements:

  • Enlarged Smoke Grenade's effect area. Besides, guards' sights are blocked by the smoke and can't see anything on the other side. - Refined network notifications. - Spectating sign if you are spectating a network game.

Bugfixes

  • Fixed issue where clients can't use armory on the mothership. - Fixed the final ending screen being skipped when it takes too long to load it. - Fixed mission briefing music volume not affected by music volume setting. - Fixed grenade sound not drawing guards. - Fixed voice chat signs not disappearing when exiting a networked game. - Fixed the sight issue when multiple players touch the same door. - Fixed interface not loading when a player jump in a ongoing game on mission briefing screen - Fixed guard AI issue when a guard see a corpse

For other changes and bugfixes, see changelogs of past minor updates.

If you have any questions, or look for teammates to play together, join our official Discord: https://discord.gg/signaldecay

Source

Steam News / 16 February 2020

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