Full notes
Full Signal Bleed update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
Signal Bleed changes
We are happy to share that Signal Bleed was recently featured by PCsteps Greece following our public showcase at The Comic Con 10 in Thessaloniki.
The article presents Signal Bleed through one of the central ideas behind the game:
“Comfort is more terrifying than truth.”
That sentence captures a major part of what we are trying to build. Signal Bleed is not a horror game about monsters, combat, or jumpscares. It is a first-person cognitive horror experience about perception, survival, institutional control, and the psychological cost of seeing the world as it truly is.
In Signal Bleed, the player explores Oasis 47/A, an underground survival megastructure governed by ASR-9, an artificial intelligence designed to preserve what remains of humanity. The world seen through the Signal is controlled, curated, and comforting. The Bleed reveals what exists beneath that perception.
The article highlights the game’s Signal/Bleed dual-reality system, the role of De-Synchronization, and the idea that the most frightening thing in this world may not be the truth itself, but the reason it was hidden.
We want to thank PCsteps Greece for taking the time to cover Signal Bleed, and everyone who visited us at The Comic Con 10, played the early showcase, asked questions, and supported the project.
Signal Bleed is still in development, and we are continuing to improve the game, its systems, atmosphere, and playable structure.
If the concept interests you, please consider adding Signal Bleed to your Steam wishlist. It helps the project a lot and allows us to keep building toward the full release.
Thank you for your support.
— Echtros Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
