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Steam News6 March 20215y ago

Update Version 0.13.0

Here's the March update. The main change is to add 16 achievements. There are also some UI improvements.

Full notes

Full Sigma Draconis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions0 changes0 removals
  • UI and audio
  • Gameplay
  • Performance
addedHere's the March update. The main change is to add 16 achievements. There are also some UI improvements.
addedNote that you will need to start a new game to unlock achievements - saved games created in previous versions will not work.
addedChanges - Added 16 Steam achievements. - Added consumption/production diagrams to the UI for 15 buildings. - Made some updates to the UI for lamps, heaters, and environment controls. - Added inventory target for algae pools (though unlike factories, the target applies when distributing the organics, rather than on startup). - Inventory total for organics now doesn't include algae pools that are waiting to harvest. - Changed "Set Inventory Target" to just "Limit" to save space. Functionality of this not changed. - Various other building UI layout adjustments (e.g. power button now always top right instead of top left). - Adjusted crop and algae growth formulas so that artificial light counts as 60% rather than 50%. - Lights won't come on until the natural light level < 60%. - Mush churns now require a foundation. - Added a small animal called a snow tortoise to the snow level.
fixedFixes - Fixed tiles staying warm after a directional heater was removed. - Fixed dead pinkfruit plants were going invisible instead of being properly removed. - Fixed glitchy rendering when camera tracking a colonist or animal. - Prevented colonists from relaxing at a table when a door is in the way.

Here's the March update. The main change is to add 16 achievements. There are also some UI improvements.

Note that you will need to start a new game to unlock achievements - saved games created in previous versions will not work.

Here's the full list of changes:

Changes - Added 16 Steam achievements. - Added consumption/production diagrams to the UI for 15 buildings. - Made some updates to the UI for lamps, heaters, and environment controls. - Added inventory target for algae pools (though unlike factories, the target applies when distributing the organics, rather than on startup). - Inventory total for organics now doesn't include algae pools that are waiting to harvest. - Changed "Set Inventory Target" to just "Limit" to save space. Functionality of this not changed. - Various other building UI layout adjustments (e.g. power button now always top right instead of top left). - Adjusted crop and algae growth formulas so that artificial light counts as 60% rather than 50%. - Lights won't come on until the natural light level < 60%. - Mush churns now require a foundation. - Added a small animal called a snow tortoise to the snow level.

Fixes - Fixed tiles staying warm after a directional heater was removed. - Fixed dead pinkfruit plants were going invisible instead of being properly removed. - Fixed glitchy rendering when camera tracking a colonist or animal. - Prevented colonists from relaxing at a table when a door is in the way.

Source

Steam News / 6 March 2021

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