Full notes
Full Sigma Draconis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Happy New Year!
Until now, if the map generator created any islands - which it sometimes did - then they would be forever inaccessible. Now, you can connect them up with bridges. There is now also a map generation option that deliberately breaks the landmass up into several islands.
Changelog
New features - The New Game dialog now has a control to select the map type - Standard, Islands, or Extra Large. - Island maps will, you guessed it, be broken up into islands. - The extra large map is to give some extra space for those who like to build huge bases. - The bridge can be found on the first page of the build menu. - Added some simple underwater graphics to make water look more interesting.
Bridges cost one stone per tile and can only be built all at once, in a straight line, between two parallel coasts, and must start from your base. Because of the way the tiling works they will always be at least 7 tiles long, and so won't be enabled unless you have at least 7 stone and 7 energy. Not sure if people will find the straight line requirement a bit restrictive - let me know what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
