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Steam News2 December 20205y ago

Update Version 0.10.0

This is the monthly update for December. The main feature of the December update is the new Checklist. It is meant to act both as a tutorial and as a reference guide.

Full notes

Full Sigma Draconis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedThe main feature of the December update is the new Checklist. It is meant to act both as a tutorial and as a reference guide. There are over 50 items to complete, taking you all the way from gathering the first resources to launching a rocket.
changedThere are a few other changes and improvements as well, here's the full list:
changedChanges - Added Checklist feature, as described above. - Made some changes to the hydroponics and compost projects. In particular, a project is now required before hydroponics planters can be constructed. * - Removed New Game and Load Game from the in-game options menu. ** - Wall UI has button to convert to door, and door UI has button to convert to wall (previously conversions were only possible using the construct tool). - Can now lock doors open or closed. - Added a light to the door (red if locked, green if unlocked, yellow while opening or closing). - The default temperature range for the environment control is now 0 to 30°C. Unless the room has crops or an algae pool then you probably don't need to change this. - Also changed the min and max temperature ranges. Min can be anything from -10 to +36°C, max can be 0 to 40°C. - A colonist working at a lab won't prevent another colonist from using the same tile to access a dispenser. - When attempting to place a water pump or mine, a production rate or resource count is shown even if location is not currently buildable. - Added warning by mouse cursor when using deconstruct tool on plants which are fruiting or may do so in the future. - Stacking areas default to target stack size instead of target silo level (figured this is probably the most intuitive option) - Escape key now toggles the options menu if nothing is selected and no other UI is active. - Made the remaining buttons on the in-game options panel very slightly bigger. - Options menu can now be controlled with keyboard. Also buttons can be selected with mouse wheel. - Removed the code that automatically hides the options panel after a few seconds. - Renamed the engineering project Hydrogen Storage to Hydrogen Fuel. - Tested some old saves and found that those from the very first Steam release - v0.1 - no-longer work. Couldn't easily fix so these are now marked as incompatible.
addedHydroponics planters are now locked behind a project. I realised that new players are ignoring mush and building planters early on. In a way this does make intuitive sense, but it's actually not a good strategy - it takes too much metal and crops take a long time to grow. On day one, harvest as many bluefruit as you can, then make mush when these run out. Save your metal for a power plant. Don't bother planting crops until the morning of day two. ** - Why have I removed the new and load game buttons from the in-game menu? The code around creating and loading games is some of the oldest in the game and it needs some work. Having only one entry point - the main menu - will make this easier. If anyone asks then I might put these buttons back later, but to be honest I don't it's going to be worth it to save a couple of clicks on something you're unlikely to do very often.

Sigma Draconis changes

addedThe main feature of the December update is the new Checklist. It is meant to act both as a tutorial and as a reference guide. There are over 50 items to complete, taking you all the way from gathering the first resources to launching a rocket.
changedThere are a few other changes and improvements as well, here's the full list:
changedChanges - Added Checklist feature, as described above. - Made some changes to the hydroponics and compost projects. In particular, a project is now required before hydroponics planters can be constructed. * - Removed New Game and Load Game from the in-game options menu. ** - Wall UI has button to convert to door, and door UI has button to convert to wall (previously conversions were only possible using the construct tool). - Can now lock doors open or closed. - Added a light to the door (red if locked, green if unlocked, yellow while opening or closing). - The default temperature range for the environment control is now 0 to 30°C. Unless the room has crops or an algae pool then you probably don't need to change this. - Also changed the min and max temperature ranges. Min can be anything from -10 to +36°C, max can be 0 to 40°C. - A colonist working at a lab won't prevent another colonist from using the same tile to access a dispenser. - When attempting to place a water pump or mine, a production rate or resource count is shown even if location is not currently buildable. - Added warning by mouse cursor when using deconstruct tool on plants which are fruiting or may do so in the future. - Stacking areas default to target stack size instead of target silo level (figured this is probably the most intuitive option) - Escape key now toggles the options menu if nothing is selected and no other UI is active. - Made the remaining buttons on the in-game options panel very slightly bigger. - Options menu can now be controlled with keyboard. Also buttons can be selected with mouse wheel. - Removed the code that automatically hides the options panel after a few seconds. - Renamed the engineering project Hydrogen Storage to Hydrogen Fuel. - Tested some old saves and found that those from the very first Steam release - v0.1 - no-longer work. Couldn't easily fix so these are now marked as incompatible.
addedHydroponics planters are now locked behind a project. I realised that new players are ignoring mush and building planters early on. In a way this does make intuitive sense, but it's actually not a good strategy - it takes too much metal and crops take a long time to grow. On day one, harvest as many bluefruit as you can, then make mush when these run out. Save your metal for a power plant. Don't bother planting crops until the morning of day two. ** - Why have I removed the new and load game buttons from the in-game menu? The code around creating and loading games is some of the oldest in the game and it needs some work. Having only one entry point - the main menu - will make this easier. If anyone asks then I might put these buttons back later, but to be honest I don't it's going to be worth it to save a couple of clicks on something you're unlikely to do very often.

This is the monthly update for December.

The main feature of the December update is the new Checklist. It is meant to act both as a tutorial and as a reference guide. There are over 50 items to complete, taking you all the way from gathering the first resources to launching a rocket.

There are a few other changes and improvements as well, here's the full list:

Changes - Added Checklist feature, as described above. - Made some changes to the hydroponics and compost projects. In particular, a project is now required before hydroponics planters can be constructed. * - Removed New Game and Load Game from the in-game options menu. ** - Wall UI has button to convert to door, and door UI has button to convert to wall (previously conversions were only possible using the construct tool). - Can now lock doors open or closed. - Added a light to the door (red if locked, green if unlocked, yellow while opening or closing). - The default temperature range for the environment control is now 0 to 30°C. Unless the room has crops or an algae pool then you probably don't need to change this. - Also changed the min and max temperature ranges. Min can be anything from -10 to +36°C, max can be 0 to 40°C. - A colonist working at a lab won't prevent another colonist from using the same tile to access a dispenser. - When attempting to place a water pump or mine, a production rate or resource count is shown even if location is not currently buildable. - Added warning by mouse cursor when using deconstruct tool on plants which are fruiting or may do so in the future. - Stacking areas default to target stack size instead of target silo level (figured this is probably the most intuitive option) - Escape key now toggles the options menu if nothing is selected and no other UI is active. - Made the remaining buttons on the in-game options panel very slightly bigger. - Options menu can now be controlled with keyboard. Also buttons can be selected with mouse wheel. - Removed the code that automatically hides the options panel after a few seconds. - Renamed the engineering project Hydrogen Storage to Hydrogen Fuel. - Tested some old saves and found that those from the very first Steam release - v0.1 - no-longer work. Couldn't easily fix so these are now marked as incompatible.

  • - Hydroponics planters are now locked behind a project. I realised that new players are ignoring mush and building planters early on. In a way this does make intuitive sense, but it's actually not a good strategy - it takes too much metal and crops take a long time to grow. On day one, harvest as many bluefruit as you can, then make mush when these run out. Save your metal for a power plant. Don't bother planting crops until the morning of day two. ** - Why have I removed the new and load game buttons from the in-game menu? The code around creating and loading games is some of the oldest in the game and it needs some work. Having only one entry point - the main menu - will make this easier. If anyone asks then I might put these buttons back later, but to be honest I don't it's going to be worth it to save a couple of clicks on something you're unlikely to do very often.

Source

Steam News / 2 December 2020

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