Full notes
Full Sigilfarer: A Dice-Rolling Roguelite update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Store
Sigilfarer: A Dice-Rolling Roguelite changes
Welcome back, Adventurers! โ๏ธ๐น
We've been quite quiet for some time, but we have good reasons for that. Most importantly, we're working on game improvements. We have run some internal and external tests to make sure we're developing and delivering the best possible game, as planned. ๐ฒ
We're focusing on:
improving the tutorial
more intuitive and clear UX
adjusting Exploration Points
meta progression / end-game
focusing on finishing the story and deep lore
player's more informative and responsive feedback (e.g. during exploration)
optimising amount of texts, pop-up windows, and everything that helps explain game mechanics
Additionally, we have a brand-new key art! The art represents and focuses more on what's most important in Sigilfarer - dice and battles! Below, you can see it in high-res. Please let us know in the comments if you like it! ๐ผ๏ธ
We will roll new dice soon! Next month, we will share new gameplay footage and highlight to you everything that's changed or is new. So stay on your guard! ๐ก๏ธ
If you haven't done that yet, wishlist the game now to get a notification about the release day! ๐
Sigilfarer A DiceRolling Roguelite
PS Sigilfarer is taking part in the'Witch, Wizards & Warlocks'event on Steam, have a look! ๐งโโ๏ธ๐งโโ๏ธ
https://store.steampowered.com/developer/secretsauce/sale/witcheswizardswarlocks
/Sigilfarer Team
๐ฒ
Steam post image LINK
Steam post image LINK
Source
Changelog.gg summarizes and formats this update. How we read updates.
