In this update3
Full notes
Full Siegeturtle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Siegeturtle changes
v1.1.27 is released!
Merry Christmas everybody!
Dreamsand Island is gonna look a lil different in this update!
But aside from some visual changes, some improvements have also been made~
Better Auto GP
Auto GP is now even smarter than before. Previously, it would already auto-level the cheapest GP item if multiple are automatically enabled, but now it will try to also level up the lowest level stat if all are at equal cost.
Before (it would prioritize the stat at the top until its GP cost increases):
After (levels them equally instead of one to 30% -> 60% first):
Awkward Potion Counts Fixed
Also a high leveled player had tons of potions, so I fixed a visual display issue where high potion counts appear awkwardly.
Changelog:
Dreamsand Island now celebrates Christmas
Auto-GP now tries to level up the lower level stat if GP Cost is the same
Potion counts no longer display awkwardly after 9999
I've been putting out weekly updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)
-YYZ
Source
Changelog.gg summarizes and formats this update. How we read updates.
