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Steam News3 August 202511mo ago

One Last Demo Update

Hello friends, I've released one last awesome update for the demo before proceeding with work on the full version of Sick Samurai.

Full notes

Full Sick Samurai update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello friends,

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
changedI've released one last awesome update for the demo before proceeding with work on the full version of Sick Samurai. This will be the last major update for the demo until we participate in Next Fest in many months from now. Stay tuned for updates on full version progress coming very soon!
changedThe Katsuryoku Sake upgrade (reduced attack/dodge cooldowns) has been replaced with the Zenshin Sake upgrade. This upgrade will cause time to slow down when you dodge, making the dodge significantly more powerful and giving you ample time to set up sick plays. The slowmo slowly fades, and will be cancelled instantly when you attack, use an item, or press the dodge button again.
addedYou can now instantly unequip and fully equip all kunai/bombs by clicking on their icon in the backpack instead of incrementing/decrementing them one by one.
changedThere is now an additional graphics setting called "Ultra Low". On top of all the other things the lower graphics settings disable, this mode will also disable all postprocessing fx.
changedA variety of other performance optimizations have been made that are applicable to all graphics settings.

Sick Samurai changes

changedI've released one last awesome update for the demo before proceeding with work on the full version of Sick Samurai. This will be the last major update for the demo until we participate in Next Fest in many months from now. Stay tuned for updates on full version progress coming very soon!
changedThe Katsuryoku Sake upgrade (reduced attack/dodge cooldowns) has been replaced with the Zenshin Sake upgrade. This upgrade will cause time to slow down when you dodge, making the dodge significantly more powerful and giving you ample time to set up sick plays. The slowmo slowly fades, and will be cancelled instantly when you attack, use an item, or press the dodge button again.
addedYou can now instantly unequip and fully equip all kunai/bombs by clicking on their icon in the backpack instead of incrementing/decrementing them one by one.
changedThere is now an additional graphics setting called "Ultra Low". On top of all the other things the lower graphics settings disable, this mode will also disable all postprocessing fx.
changedA variety of other performance optimizations have been made that are applicable to all graphics settings.

I've released one last awesome update for the demo before proceeding with work on the full version of Sick Samurai. This will be the last major update for the demo until we participate in Next Fest in many months from now. Stay tuned for updates on full version progress coming very soon!

Update notes below:

  • The Katsuryoku Sake upgrade (reduced attack/dodge cooldowns) has been replaced with the Zenshin Sake upgrade. This upgrade will cause time to slow down when you dodge, making the dodge significantly more powerful and giving you ample time to set up sick plays. The slowmo slowly fades, and will be cancelled instantly when you attack, use an item, or press the dodge button again.

  • The Stun Bomb is now called the Whistle Bomb and is significantly more powerful. It will kill all enemies in a small radius around the blast while stunning remaining enemies that are a bit further away.

  • The power of the Whistle Bomb is balanced by its inventory slot usage. It requires 2 slots to equip 1 whistle bomb, while the kunai still only requires 1 slot per kunai.

  • Attack ranges and enemy targeting have been modified to make the difference between a successful attack and a miss as clear as possible

  • You can now instantly unequip and fully equip all kunai/bombs by clicking on their icon in the backpack instead of incrementing/decrementing them one by one.

  • There is now an additional graphics setting called "Ultra Low". On top of all the other things the lower graphics settings disable, this mode will also disable all postprocessing fx.

  • A variety of other performance optimizations have been made that are applicable to all graphics settings.

I hope you enjoy these changes, they're a lot of fun, and I hope you'll hear from me again very soon.

Solideo

Source

Steam News / 3 August 2025

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